C#: Get singleton instances using the Core name

This commit is contained in:
RedworkDE 2023-03-03 10:05:05 +01:00
parent 31eccb5501
commit 16a2a164fe

View file

@ -1483,9 +1483,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output << MEMBER_BEGIN "public static GodotObject " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
<< INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
<< itype.proxy_name
<< ").Name);\n" INDENT3 "return singleton;\n" INDENT2 "}\n" INDENT1 "}\n";
<< INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(\""
<< itype.name
<< "\");\n" INDENT3 "return singleton;\n" INDENT2 "}\n" INDENT1 "}\n";
output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);