Merge pull request #11767 from Noshyaar/pr-๒

3DEditorGizmo: fix spotlight and camera gizmo & handle
This commit is contained in:
Andreas Haas 2017-10-02 22:23:09 +02:00 committed by GitHub
commit 15dd5c2c60

View file

@ -744,7 +744,7 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec
}
//min_p = p_arc_xform.affine_inverse().xform(min_p);
float a = Vector2(min_p.x, -min_p.z).angle();
float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle();
return a * 180.0 / Math_PI;
}
@ -893,7 +893,7 @@ void LightSpatialGizmo::redraw() {
if (Object::cast_to<SpotLight>(light)) {
Ref<Material> material = create_material("light_spot_material", gizmo_color, true);
Ref<Material> material = create_material("light_spot_material", gizmo_color);
Ref<Material> icon = create_icon_material("light_spot_icon", SpatialEditor::get_singleton()->get_icon("GizmoSpotLight", "EditorIcons"));
clear();