From 13f7f41575cc9ff47bdae4afd58e837d30f8b103 Mon Sep 17 00:00:00 2001 From: Malcolm Anderson Date: Sat, 22 Jun 2024 19:16:42 -0700 Subject: [PATCH] Fix incorrect text in ResourceImporterWAV description The descriptions for the edit/loop_begin and edit/loop_end members now correctly state that the units are samples, rather than seconds. --- doc/classes/ResourceImporterWAV.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/ResourceImporterWAV.xml b/doc/classes/ResourceImporterWAV.xml index d3dafb03b64a..8f118ace0387 100644 --- a/doc/classes/ResourceImporterWAV.xml +++ b/doc/classes/ResourceImporterWAV.xml @@ -17,10 +17,10 @@ [b]QOA ([url=https://qoaformat.org/]Quite OK Audio[/url]):[/b] Performs lossy compression on import. CPU cost is slightly higher than IMA-ADPCM, but quality is much higher. - The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. + The begin loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. - The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b] or [b]Backward[/b]. This is set in seconds after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point. + The end loop point to use when [member edit/loop_mode] is [b]Forward[/b], [b]Ping-Pong[/b], or [b]Backward[/b]. This is set in samples after the beginning of the audio file. A value of [code]-1[/code] uses the end of the audio file as the end loop point. Controls how audio should loop. This is automatically read from the WAV metadata on import.