From a390996a61a645cc3d2f9a99ac4f7f786c416ce3 Mon Sep 17 00:00:00 2001 From: Boris The Brave Date: Tue, 26 Sep 2023 22:25:45 +0100 Subject: [PATCH] Document that `resource_name` is not always supported Closes #82333. Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> --- doc/classes/Resource.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 75c258253d99..c8146bb48fbb 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -92,6 +92,7 @@ An optional name for this resource. When defined, its value is displayed to represent the resource in the Inspector dock. For built-in scripts, the name is displayed as part of the tab name in the script editor. + [b]Note:[/b] Some resource formats do not support resource names. You can still set the name in the editor or via code, but it will be lost when the resource is reloaded. For example, only built-in scripts can have a resource name, while scripts stored in separate files cannot. The unique path to this resource. If it has been saved to disk, the value will be its filepath. If the resource is exclusively contained within a scene, the value will be the [PackedScene]'s filepath, followed by a unique identifier.