C#: Document generated members

Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
This commit is contained in:
Raul Santos 2023-07-09 14:14:36 +02:00
parent 83cc5d4914
commit 12e4aa93b3
No known key found for this signature in database
GPG key ID: B532473AE3A803E4
8 changed files with 195 additions and 14 deletions

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@ -135,6 +135,10 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append(" /// <summary>\n")
.Append(" /// Cached StringNames for the methods contained in this class, for fast lookup.\n")
.Append(" /// </summary>\n");
source.Append(
$" public new class MethodName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.MethodName {{\n");
@ -147,6 +151,12 @@ namespace Godot.SourceGenerators
foreach (string methodName in distinctMethodNames)
{
source.Append(" /// <summary>\n")
.Append(" /// Cached name for the '")
.Append(methodName)
.Append("' method.\n")
.Append(" /// </summary>\n");
source.Append(" public new static readonly global::Godot.StringName ");
source.Append(methodName);
source.Append(" = \"");
@ -162,6 +172,14 @@ namespace Godot.SourceGenerators
{
const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the method information for all the methods declared in this class.\n")
.Append(" /// This method is used by Godot to register the available methods in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
.Append(listType)
.Append(" GetGodotMethodList()\n {\n");
@ -188,6 +206,8 @@ namespace Godot.SourceGenerators
if (godotClassMethods.Length > 0)
{
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" protected override bool InvokeGodotClassMethod(in godot_string_name method, ");
source.Append("NativeVariantPtrArgs args, out godot_variant ret)\n {\n");
@ -205,6 +225,8 @@ namespace Godot.SourceGenerators
if (distinctMethodNames.Length > 0)
{
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" protected override bool HasGodotClassMethod(in godot_string_name method)\n {\n");
bool isFirstEntry = true;

View file

@ -124,6 +124,10 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append(" /// <summary>\n")
.Append(" /// Cached StringNames for the properties and fields contained in this class, for fast lookup.\n")
.Append(" /// </summary>\n");
source.Append(
$" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n");
@ -132,6 +136,13 @@ namespace Godot.SourceGenerators
foreach (var property in godotClassProperties)
{
string propertyName = property.PropertySymbol.Name;
source.Append(" /// <summary>\n")
.Append(" /// Cached name for the '")
.Append(propertyName)
.Append("' property.\n")
.Append(" /// </summary>\n");
source.Append(" public new static readonly global::Godot.StringName ");
source.Append(propertyName);
source.Append(" = \"");
@ -142,6 +153,13 @@ namespace Godot.SourceGenerators
foreach (var field in godotClassFields)
{
string fieldName = field.FieldSymbol.Name;
source.Append(" /// <summary>\n")
.Append(" /// Cached name for the '")
.Append(fieldName)
.Append("' field.\n")
.Append(" /// </summary>\n");
source.Append(" public new static readonly global::Godot.StringName ");
source.Append(fieldName);
source.Append(" = \"");
@ -162,6 +180,8 @@ namespace Godot.SourceGenerators
if (!allPropertiesAreReadOnly)
{
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, ");
source.Append("in godot_variant value)\n {\n");
@ -193,6 +213,8 @@ namespace Godot.SourceGenerators
// Generate GetGodotClassPropertyValue
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, ");
source.Append("out godot_variant value)\n {\n");
@ -217,7 +239,15 @@ namespace Godot.SourceGenerators
// Generate GetGodotPropertyList
string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the property information for all the properties declared in this class.\n")
.Append(" /// This method is used by Godot to register the available properties in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
.Append(dictionaryType)

View file

@ -285,10 +285,20 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
string dictionaryType =
const string dictionaryType =
"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
source.Append("#if TOOLS\n");
source.Append(" /// <summary>\n")
.Append(" /// Get the default values for all properties declared in this class.\n")
.Append(" /// This method is used by Godot to determine the value that will be\n")
.Append(" /// used by the inspector when resetting properties.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ");
source.Append(dictionaryType);
source.Append(" GetGodotPropertyDefaultValues()\n {\n");
@ -320,7 +330,8 @@ namespace Godot.SourceGenerators
source.Append(" return values;\n");
source.Append(" }\n");
source.Append("#endif\n");
source.Append("#endif // TOOLS\n");
source.Append("#pragma warning restore CS0109\n");
}

View file

@ -149,6 +149,8 @@ namespace Godot.SourceGenerators
godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
}
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(
" protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
source.Append(" base.SaveGodotObjectData(info);\n");
@ -196,6 +198,8 @@ namespace Godot.SourceGenerators
source.Append(" }\n");
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(
" protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
source.Append(" base.RestoreGodotObjectData(info);\n");

View file

@ -176,6 +176,10 @@ namespace Godot.SourceGenerators
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append(" /// <summary>\n")
.Append(" /// Cached StringNames for the signals contained in this class, for fast lookup.\n")
.Append(" /// </summary>\n");
source.Append(
$" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
@ -184,6 +188,13 @@ namespace Godot.SourceGenerators
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
source.Append(" /// <summary>\n")
.Append(" /// Cached name for the '")
.Append(signalName)
.Append("' signal.\n")
.Append(" /// </summary>\n");
source.Append(" public new static readonly global::Godot.StringName ");
source.Append(signalName);
source.Append(" = \"");
@ -199,6 +210,14 @@ namespace Godot.SourceGenerators
{
const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the signal information for all the signals declared in this class.\n")
.Append(" /// This method is used by Godot to register the available signals in the editor.\n")
.Append(" /// Do not call this method.\n")
.Append(" /// </summary>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
.Append(listType)
.Append(" GetGodotSignalList()\n {\n");
@ -258,6 +277,8 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(
" protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
source.Append("NativeVariantPtrArgs args)\n {\n");
@ -276,6 +297,8 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
source.Append(" /// <inheritdoc/>\n");
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(
" protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");

View file

@ -1616,7 +1616,16 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Generate InvokeGodotClassMethod
output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Invokes the method with the given name, using the given arguments.\n"
<< INDENT1 "/// This method is used by Godot to invoke methods from the engine side.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to invoke.</param>\n"
<< INDENT1 "/// <param name=\"args\">Arguments to use with the invoked method.</param>\n"
<< INDENT1 "/// <param name=\"ret\">Value returned by the invoked method.</param>\n";
output << INDENT1 "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_INVOKE_GODOT_CLASS_METHOD "(in godot_string_name method, "
<< "NativeVariantPtrArgs args, out godot_variant ret)\n"
<< INDENT1 "{\n";
@ -1696,6 +1705,13 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Generate HasGodotClassMethod
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Check if the type contains a method with the given name.\n"
<< INDENT1 "/// This method is used by Godot to check if a method exists before invoking it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_HAS_GODOT_CLASS_METHOD "(in godot_string_name method)\n"
<< INDENT1 "{\n";
@ -1728,6 +1744,13 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
// Generate HasGodotClassSignal
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Check if the type contains a signal with the given name.\n"
<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
<< INDENT1 "{\n";
@ -1758,39 +1781,57 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
//Generate StringName for all class members
bool is_inherit = !itype.is_singleton && obj_types.has(itype.base_name);
//PropertyName
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Cached StringNames for the properties and fields contained in this class, for fast lookup.\n"
<< INDENT1 "/// </summary>\n";
if (is_inherit) {
output << MEMBER_BEGIN "public new class PropertyName : " << obj_types[itype.base_name].proxy_name << ".PropertyName";
output << INDENT1 "public new class PropertyName : " << obj_types[itype.base_name].proxy_name << ".PropertyName";
} else {
output << MEMBER_BEGIN "public class PropertyName";
output << INDENT1 "public class PropertyName";
}
output << "\n"
<< INDENT1 "{\n";
for (const PropertyInterface &iprop : itype.properties) {
output << INDENT2 "public static readonly StringName " << iprop.proxy_name << " = \"" << iprop.cname << "\";\n";
output << INDENT2 "/// <summary>\n"
<< INDENT2 "/// Cached name for the '" << iprop.cname << "' property.\n"
<< INDENT2 "/// </summary>\n"
<< INDENT2 "public static readonly StringName " << iprop.proxy_name << " = \"" << iprop.cname << "\";\n";
}
output << INDENT1 "}\n";
//MethodName
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Cached StringNames for the methods contained in this class, for fast lookup.\n"
<< INDENT1 "/// </summary>\n";
if (is_inherit) {
output << MEMBER_BEGIN "public new class MethodName : " << obj_types[itype.base_name].proxy_name << ".MethodName";
output << INDENT1 "public new class MethodName : " << obj_types[itype.base_name].proxy_name << ".MethodName";
} else {
output << MEMBER_BEGIN "public class MethodName";
output << INDENT1 "public class MethodName";
}
output << "\n"
<< INDENT1 "{\n";
for (const MethodInterface &imethod : itype.methods) {
output << INDENT2 "public static readonly StringName " << imethod.proxy_name << " = \"" << imethod.cname << "\";\n";
output << INDENT2 "/// <summary>\n"
<< INDENT2 "/// Cached name for the '" << imethod.cname << "' method.\n"
<< INDENT2 "/// </summary>\n"
<< INDENT2 "public static readonly StringName " << imethod.proxy_name << " = \"" << imethod.cname << "\";\n";
}
output << INDENT1 "}\n";
//SignalName
output << MEMBER_BEGIN "/// <summary>\n"
<< INDENT1 "/// Cached StringNames for the signals contained in this class, for fast lookup.\n"
<< INDENT1 "/// </summary>\n";
if (is_inherit) {
output << MEMBER_BEGIN "public new class SignalName : " << obj_types[itype.base_name].proxy_name << ".SignalName";
output << INDENT1 "public new class SignalName : " << obj_types[itype.base_name].proxy_name << ".SignalName";
} else {
output << MEMBER_BEGIN "public class SignalName";
output << INDENT1 "public class SignalName";
}
output << "\n"
<< INDENT1 "{\n";
for (const SignalInterface &isignal : itype.signals_) {
output << INDENT2 "public static readonly StringName " << isignal.proxy_name << " = \"" << isignal.cname << "\";\n";
output << INDENT2 "/// <summary>\n"
<< INDENT2 "/// Cached name for the '" << isignal.cname << "' signal.\n"
<< INDENT2 "/// </summary>\n"
<< INDENT2 "public static readonly StringName " << isignal.proxy_name << " = \"" << isignal.cname << "\";\n";
}
output << INDENT1 "}\n";

View file

@ -191,12 +191,30 @@ namespace Godot
}
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Set the value of a property contained in this class.
/// This method is used by Godot to assign property values.
/// Do not call or override this method.
/// </summary>
/// <param name="name">Name of the property to set.</param>
/// <param name="value">Value to set the property to if it was found.</param>
/// <returns><see langword="true"/> if a property with the given name was found.</returns>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected internal virtual bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
{
return false;
}
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Get the value of a property contained in this class.
/// This method is used by Godot to retrieve property values.
/// Do not call or override this method.
/// </summary>
/// <param name="name">Name of the property to get.</param>
/// <param name="value">Value of the property if it was found.</param>
/// <returns><see langword="true"/> if a property with the given name was found.</returns>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected internal virtual bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
{
value = default;
@ -204,6 +222,14 @@ namespace Godot
}
// ReSharper disable once VirtualMemberNeverOverridden.Global
/// <summary>
/// Raises the signal with the given name, using the given arguments.
/// This method is used by Godot to raise signals from the engine side.\n"
/// Do not call or override this method.
/// </summary>
/// <param name="signal">Name of the signal to raise.</param>
/// <param name="args">Arguments to use with the raised signal.</param>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected internal virtual void RaiseGodotClassSignalCallbacks(in godot_string_name signal,
NativeVariantPtrArgs args)
{
@ -233,11 +259,25 @@ namespace Godot
return nativeConstructor;
}
/// <summary>
/// Saves this instance's state to be restored when reloading assemblies.
/// Do not call or override this method.
/// To add data to be saved and restored, implement <see cref="ISerializationListener"/>.
/// </summary>
/// <param name="info">Object used to save the data.</param>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected internal virtual void SaveGodotObjectData(GodotSerializationInfo info)
{
}
// TODO: Should this be a constructor overload?
/// <summary>
/// Restores this instance's state after reloading assemblies.
/// Do not call or override this method.
/// To add data to be saved and restored, implement <see cref="ISerializationListener"/>.
/// </summary>
/// <param name="info">Object that contains the previously saved data.</param>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected internal virtual void RestoreGodotObjectData(GodotSerializationInfo info)
{
}

View file

@ -1,11 +1,21 @@
namespace Godot
{
/// <summary>
/// An interface that requires methods for before and after serialization.
/// Allows a GodotObject to react to the serialization/deserialization
/// that occurs when Godot reloads assemblies.
/// </summary>
public interface ISerializationListener
{
/// <summary>
/// Executed before serializing this instance's state when reloading assemblies.
/// Clear any data that should not be serialized.
/// </summary>
void OnBeforeSerialize();
/// <summary>
/// Executed after deserializing this instance's state after reloading assemblies.
/// Restore any state that has been lost.
/// </summary>
void OnAfterDeserialize();
}
}