Implement didClose notification in LSP

This commit is contained in:
Francois Belair 2021-07-08 09:08:10 -04:00
parent d4e5fe6c44
commit 10429019ad
2 changed files with 7 additions and 0 deletions

View file

@ -40,6 +40,7 @@
void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
@ -61,6 +62,11 @@ void GDScriptTextDocument::didOpen(const Variant &p_param) {
sync_script_content(doc.uri, doc.text);
}
void GDScriptTextDocument::didClose(const Variant &p_param) {
// Left empty on purpose. Godot does nothing special on closing a document,
// but it satisfies LSP clients that require didClose be implemented.
}
void GDScriptTextDocument::didChange(const Variant &p_param) {
lsp::TextDocumentItem doc = load_document_item(p_param);
Dictionary dict = p_param;

View file

@ -43,6 +43,7 @@ protected:
FileAccess *file_checker;
void didOpen(const Variant &p_param);
void didClose(const Variant &p_param);
void didChange(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);