SCons: Fix wrong debug_symbols default value in --help

The actual default value is neither true nor false but depends on the value
of `dev_build`.
Fixes #71812.
This commit is contained in:
Rémi Verschelde 2023-02-01 11:16:35 +01:00
parent 010a873b5b
commit 1033dfcb3d
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GPG key ID: C3336907360768E1

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@ -172,7 +172,7 @@ opts.Add(
"optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
)
)
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))