[WebSocket] Fix potential double free after multiplayer clear.

This commit is contained in:
Fabio Alessandrelli 2022-10-13 18:04:12 +02:00
parent 2c13919e28
commit 0fe01b6b4a

View file

@ -61,6 +61,7 @@ void WebSocketMultiplayerPeer::_clear() {
tls_key.unref();
if (current_packet.data != nullptr) {
memfree(current_packet.data);
current_packet.data = nullptr;
}
for (Packet &E : incoming_packets) {