[StateMachine] Fix play position

Continuation of 771fbd282a
This commit is contained in:
Guilherme Felipe 2019-04-23 12:08:16 -03:00
parent b0da7b66ce
commit 0fcbf4da8f
2 changed files with 7 additions and 2 deletions

View file

@ -874,7 +874,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
float len = MAX(0.0001, playback->get_current_length());
float len = MAX(0.0001, current_length);
float pos = CLAMP(play_pos, 0, len);
float c = pos / len;
@ -1012,6 +1012,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
StringName current_node;
StringName blend_from_node;
play_pos = 0;
current_length = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
@ -1019,6 +1020,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
current_node = playback->get_current_node();
blend_from_node = playback->get_blend_from_node();
play_pos = playback->get_current_play_pos();
current_length = playback->get_current_length();
}
{
@ -1060,8 +1062,10 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
// when current_node is a state machine, use playback of current_node to set play_pos
if (current_node_playback.is_valid())
if (current_node_playback.is_valid()) {
play_pos = current_node_playback->get_current_play_pos();
current_length = current_node_playback->get_current_length();
}
}
}

View file

@ -161,6 +161,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Vector<StringName> last_travel_path;
float last_play_pos;
float play_pos;
float current_length;
float error_time;
String error_text;