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https://github.com/godotengine/godot
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Merge pull request #43280 from akien-mga/custom-tooltips-cleanup
Tooltips: Improve code clarity and docs
This commit is contained in:
commit
0fc84b7c63
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@ -75,15 +75,17 @@
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</description>
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</method>
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<method name="_make_custom_tooltip" qualifiers="virtual">
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<return type="Object">
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<return type="Control">
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</return>
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<argument index="0" name="for_text" type="String">
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</argument>
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<description>
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Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. Use [code]for_text[/code] parameter to determine what text the tooltip should contain (likely the contents of [member hint_tooltip]).
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The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead.
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Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. The [code]for_text[/code] includes the contents of the [member hint_tooltip] property.
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The returned node must be of type [Control] or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance).When [code]null[/code] or a non-Control node is returned, the default tooltip will be used instead.
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The returned node will be added as child to a [PopupPanel], so you should only provide the contents of that panel. That [PopupPanel] can be themed using [method Theme.set_stylebox] for the type [code]"TooltipPanel"[/code] (see [member hint_tooltip] for an example).
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[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value.
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Example of usage with custom-constructed node:
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[b]Note:[/b] The node (and any relevant children) should be [member CanvasItem.visible] when returned, otherwise the viewport that instantiates it will not be able to calculate its minimum size reliably.
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Example of usage with a custom-constructed node:
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[codeblocks]
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[gdscript]
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func _make_custom_tooltip(for_text):
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@ -92,7 +94,7 @@
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return label
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[/gdscript]
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[csharp]
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public override Godot.Object _MakeCustomTooltip(String forText)
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public override Godot.Control _MakeCustomTooltip(String forText)
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{
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var label = new Label();
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label.Text = forText;
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@ -100,18 +102,18 @@
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}
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[/csharp]
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[/codeblocks]
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Example of usage with custom scene instance:
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Example of usage with a custom scene instance:
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[codeblocks]
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[gdscript]
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func _make_custom_tooltip(for_text):
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var tooltip = preload("SomeTooltipScene.tscn").instance()
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var tooltip = preload("res://SomeTooltipScene.tscn").instance()
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tooltip.get_node("Label").text = for_text
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return tooltip
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[/gdscript]
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[csharp]
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public override Godot.Object _MakeCustomTooltip(String forText)
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public override Godot.Control _MakeCustomTooltip(String forText)
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{
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Node tooltip = ResourceLoader.Load<PackedScene>("SomeTooltipScene.tscn").Instance();
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Node tooltip = ResourceLoader.Load<PackedScene>("res://SomeTooltipScene.tscn").Instance();
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tooltip.GetNode<Label>("Label").Text = forText;
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return tooltip;
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}
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@ -993,6 +995,25 @@
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</member>
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<member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip" default="""">
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Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change the time required for the tooltip to appear with [code]gui/timers/tooltip_delay_sec[/code] option in Project Settings.
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The tooltip popup will use either a default implementation, or a custom one that you can provide by overriding [method _make_custom_tooltip]. The default tooltip includes a [PopupPanel] and [Label] whose theme properties can be customized using [Theme] methods with the [code]"TooltipPanel"[/code] and [code]"TooltipLabel"[/code] respectively. For example:
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[codeblocks]
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[gdscript]
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var style_box = StyleBoxFlat.new()
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style_box.set_bg_color(Color(1, 1, 0))
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style_box.set_border_width_all(2)
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# We assume here that the `theme` property has been assigned a custom Theme beforehand.
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theme.set_stylebox("panel", "TooltipPanel", style_box)
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theme.set_color("font_color", "TooltipLabel", Color(0, 1, 1))
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[/gdscript]
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[csharp]
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var styleBox = new StyleBoxFlat();
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styleBox.SetBgColor(new Color(1, 1, 0));
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styleBox.SetBorderWidthAll(2);
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// We assume here that the `Theme` property has been assigned a custom Theme beforehand.
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Theme.SetStyleBox("panel", "TooltipPanel", styleBox);
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Theme.SetColor("font_color", "TooltipLabel", new Color(0, 1, 1));
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[/csharp]
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[/codeblocks]
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</member>
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<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" default="0.0">
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Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
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@ -2738,7 +2738,9 @@ void Control::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
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BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
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BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
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BIND_VMETHOD(MethodInfo(
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PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"),
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"_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input"));
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ADD_GROUP("Anchor", "anchor_");
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@ -161,6 +161,11 @@ ViewportTexture::~ViewportTexture() {
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/////////////////////////////////////
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// Aliases used to provide custom styles to tooltips in the default
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// theme and editor theme.
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// TooltipPanel is also used for custom tooltips, while TooltipLabel
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// is only relevant for default tooltips.
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class TooltipPanel : public PopupPanel {
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GDCLASS(TooltipPanel, PopupPanel);
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@ -175,6 +180,8 @@ public:
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TooltipLabel() {}
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};
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/////////////////////////////////////
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Viewport::GUI::GUI() {
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embed_subwindows_hint = false;
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embedding_subwindows = false;
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@ -188,7 +195,7 @@ Viewport::GUI::GUI() {
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mouse_over = nullptr;
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drag_mouse_over = nullptr;
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tooltip = nullptr;
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tooltip_control = nullptr;
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tooltip_popup = nullptr;
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tooltip_label = nullptr;
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}
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@ -1465,7 +1472,7 @@ void Viewport::_gui_sort_roots() {
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}
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void Viewport::_gui_cancel_tooltip() {
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gui.tooltip = nullptr;
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gui.tooltip_control = nullptr;
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gui.tooltip_timer = -1;
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if (gui.tooltip_popup) {
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gui.tooltip_popup->queue_delete();
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@ -1474,21 +1481,23 @@ void Viewport::_gui_cancel_tooltip() {
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}
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}
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String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which) {
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String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) {
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Vector2 pos = p_pos;
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String tooltip;
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while (p_control) {
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tooltip = p_control->get_tooltip(pos);
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if (r_which) {
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*r_which = p_control;
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if (r_tooltip_owner) {
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*r_tooltip_owner = p_control;
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}
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if (tooltip != String()) {
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// If we found a tooltip, we stop here.
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if (!tooltip.empty()) {
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break;
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}
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pos = p_control->get_transform().xform(pos);
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// Otherwise, we check parent controls unless some conditions prevent it.
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if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
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break;
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@ -1497,6 +1506,9 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
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break;
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}
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// Transform cursor pos for parent control.
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pos = p_control->get_transform().xform(pos);
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p_control = p_control->get_parent_control();
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}
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@ -1504,34 +1516,40 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
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}
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void Viewport::_gui_show_tooltip() {
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if (!gui.tooltip) {
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if (!gui.tooltip_control) {
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return;
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}
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Control *which = nullptr;
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String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.last_mouse_pos), &which);
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tooltip = tooltip.strip_edges();
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if (tooltip.length() == 0) {
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return; // bye
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// Get the Control under cursor and the relevant tooltip text, if any.
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Control *tooltip_owner = nullptr;
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String tooltip_text = _gui_get_tooltip(
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gui.tooltip_control,
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gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos),
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&tooltip_owner);
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tooltip_text.strip_edges();
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if (tooltip_text.empty()) {
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return; // Nothing to show.
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}
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// Remove previous popup if we change something.
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if (gui.tooltip_popup) {
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memdelete(gui.tooltip_popup);
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gui.tooltip_popup = nullptr;
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gui.tooltip_label = nullptr;
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}
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if (!which) {
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if (!tooltip_owner) {
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return;
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}
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Control *rp = which;
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Control *base_tooltip = which->make_custom_tooltip(tooltip);
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// Controls can implement `make_custom_tooltip` to provide their own tooltip.
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// This should be a Control node which will be added as child to a TooltipPanel.
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Control *base_tooltip = tooltip_owner->make_custom_tooltip(tooltip_text);
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// If no custom tooltip is given, use a default implementation.
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if (!base_tooltip) {
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gui.tooltip_label = memnew(TooltipLabel);
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gui.tooltip_label->set_text(tooltip);
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gui.tooltip_label->set_text(tooltip_text);
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base_tooltip = gui.tooltip_label;
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}
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@ -1545,10 +1563,7 @@ void Viewport::_gui_show_tooltip() {
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gui.tooltip_popup = panel;
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rp->add_child(gui.tooltip_popup);
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//if (gui.tooltip) // Avoids crash when rapidly switching controls.
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// gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale());
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tooltip_owner->add_child(gui.tooltip_popup);
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Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
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Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size());
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@ -1897,8 +1912,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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_gui_cancel_tooltip();
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//gui.tooltip_popup->hide();
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} else {
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if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
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if (gui.drag_mouse_over) {
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@ -2052,8 +2065,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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bool is_tooltip_shown = false;
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if (gui.tooltip_popup) {
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if (can_tooltip && gui.tooltip) {
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String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos));
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if (can_tooltip && gui.tooltip_control) {
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String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
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if (tooltip.length() == 0) {
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_gui_cancel_tooltip();
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@ -2078,14 +2091,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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if (can_tooltip && !is_tooltip_shown) {
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gui.tooltip = over;
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gui.tooltip_pos = over->get_screen_transform().xform(pos); //(parent_xform * get_transform()).affine_inverse().xform(pos);
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gui.tooltip_control = over;
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gui.tooltip_pos = over->get_screen_transform().xform(pos);
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gui.tooltip_timer = gui.tooltip_delay;
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}
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}
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//pos = gui.focus_inv_xform.xform(pos);
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mm->set_position(pos);
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Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
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@ -2436,7 +2447,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
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if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
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}
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if (gui.tooltip == p_control) {
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if (gui.tooltip_control == p_control) {
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_gui_cancel_tooltip();
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}
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}
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@ -2459,8 +2470,8 @@ void Viewport::_gui_remove_control(Control *p_control) {
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if (gui.drag_mouse_over == p_control) {
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gui.drag_mouse_over = nullptr;
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}
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if (gui.tooltip == p_control) {
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gui.tooltip = nullptr;
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if (gui.tooltip_control == p_control) {
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gui.tooltip_control = nullptr;
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}
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}
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@ -3579,14 +3590,13 @@ Viewport::Viewport() {
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disable_input = false;
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//window tooltip
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// Window tooltip.
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gui.tooltip_timer = -1;
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//gui.tooltip_timer->force_parent_owned();
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gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
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ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
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gui.tooltip = nullptr;
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gui.tooltip_control = nullptr;
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gui.tooltip_label = nullptr;
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gui.drag_preview = nullptr;
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gui.drag_attempted = false;
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@ -323,7 +323,7 @@ private:
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Control *mouse_over;
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Control *drag_mouse_over;
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Vector2 drag_mouse_over_pos;
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Control *tooltip;
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Control *tooltip_control;
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Window *tooltip_popup;
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Label *tooltip_label;
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Point2 tooltip_pos;
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@ -382,7 +382,7 @@ private:
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void _gui_remove_root_control(List<Control *>::Element *RI);
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String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which = nullptr);
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String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr);
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void _gui_cancel_tooltip();
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void _gui_show_tooltip();
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