Fix parameter shader node not declared when only connected to a VaryingSetter

This commit is contained in:
jsjtxietian 2023-10-12 17:53:26 +08:00
parent b1371806ad
commit 0ecef0e236

View file

@ -2574,7 +2574,7 @@ void VisualShader::_update_shader() const {
if (varying_setters.has(i)) {
for (int &E : varying_setters[i]) {
err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
err = _write_node(Type(i), &global_code, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}