Removed "rebuild" function from public interface of VisualShader

This commit is contained in:
Yuri Roubinsky 2019-10-10 12:15:55 +03:00
parent 220ee9281f
commit 0ec352213d
2 changed files with 0 additions and 7 deletions

View file

@ -145,12 +145,6 @@
<description>
</description>
</method>
<method name="rebuild">
<return type="void">
</return>
<description>
</description>
</method>
<method name="remove_node">
<return type="void">
</return>

View file

@ -1358,7 +1358,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);