i18n: Sync translations with Weblate

This commit is contained in:
Rémi Verschelde 2020-03-16 10:45:42 +01:00
parent 809dc1a12a
commit 0e36b11f9d
14 changed files with 89 additions and 93 deletions

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@ -11,12 +11,13 @@
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
# Aina <ainasoga@gmail.com>, 2020.
# Alex Mancha <codingstain@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-02-07 10:32+0000\n"
"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Alex Mancha <codingstain@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.11-dev\n"
"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -694,9 +695,8 @@ msgid "Line Number:"
msgstr "Línia:"
#: editor/code_editor.cpp
#, fuzzy
msgid "%d replaced."
msgstr "Substitueix..."
msgstr "%d reemplaçat."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -2756,7 +2756,6 @@ msgid "Set Up Version Control"
msgstr "Configurar Control de Versions"
#: editor/editor_node.cpp
#, fuzzy
msgid "Shut Down Version Control"
msgstr "Desactivar el control de versions"
@ -5974,7 +5973,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
msgstr "No s'ha pogut crear una capa de col·lisió convexa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy

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@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-01 05:50+0000\n"
"PO-Revision-Date: 2020-03-12 23:33+0000\n"
"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@ -1117,7 +1117,7 @@ msgstr "Děkujeme za komunitu Godotu!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Přispívající do Godot Enginu"
msgstr "Přispěvatelé do Godot Enginu"
#: editor/editor_about.cpp
msgid "Project Founders"
@ -9907,7 +9907,6 @@ msgid "Can't run project"
msgstr "Nelze spustit projekt"
#: editor/project_manager.cpp
#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"

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@ -53,8 +53,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-08 22:32+0000\n"
"Last-Translator: PagDev <pag.develop@gmail.com>\n"
"PO-Revision-Date: 2020-03-14 15:05+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@ -6029,9 +6029,8 @@ msgstr ""
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -12483,7 +12482,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -47,7 +47,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-02-27 07:01+0000\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@ -6027,9 +6027,8 @@ msgstr ""
"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Crear una Única Colisión Convexa Hermana"
msgstr "Crear Colisión Convexa Única Hermana"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -12481,6 +12480,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-02-27 07:01+0000\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@ -5991,9 +5991,8 @@ msgstr ""
"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
msgstr "Crear Colisión Convexa Única Hermana"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -12435,6 +12434,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-02-21 23:33+0000\n"
"PO-Revision-Date: 2020-03-14 15:05+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.11.1\n"
"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -5945,9 +5945,8 @@ msgstr ""
"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
msgstr "Luo yksittäisen konveksin törmäyksen sisar"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -12362,6 +12361,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape ei tue RigidBody solmua muussa kuin staattisessa tilassa."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -35,7 +35,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-05 08:33+0000\n"
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@ -908,7 +908,7 @@ msgstr "切断"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "メソッドにシグナルを接続する"
msgstr "メソッドにシグナルを接続"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
@ -5834,7 +5834,7 @@ msgstr "グラデーション編集"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "アイテム%d"
msgstr "アイテム %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
@ -5854,7 +5854,7 @@ msgstr "メッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
msgstr "三角形メッシュ コリジョンシェイプを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@ -5954,7 +5954,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "三角形メッシュ兄弟コリジョンを生成"
msgstr "三角形メッシュ コリジョンの兄弟を作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -5965,7 +5965,6 @@ msgstr ""
"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "単一の凸型コリジョンの兄弟を作成"
@ -5979,7 +5978,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr "複数の凸型コリジョンの兄弟を作成する"
msgstr "複数の凸型コリジョンの兄弟を作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@ -7654,7 +7653,7 @@ msgstr "ジオメトリが無効です。衝突ポリゴンを作成できませ
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr "CollisionPolygon2Dの兄弟を作成する"
msgstr "CollisionPolygon2Dの兄弟を作成"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
@ -7662,7 +7661,7 @@ msgstr "ジオメトリが無効です。ライトオクールダーを作成で
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr "LightOccluder2Dの兄弟を作成する"
msgstr "LightOccluder2Dの兄弟を作成"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
@ -11936,9 +11935,9 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Androidビルドバージョンの不一致:\n"
"インストールされたテンプレート:%s\n"
"ゴドーバージョン:%s\n"
"Androidビルド バージョンの不一致:\n"
" インストールされたテンプレート: %s\n"
" Godot バージョン: %s\n"
"「プロジェクト 」メニューからAndroidビルドテンプレートを再インストールしてく"
"ださい。"
@ -11952,7 +11951,7 @@ msgid ""
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n"
"あるいは、Androidビルドドキュメントについてはdocs.godotengine.orgをご覧くださ"
"また、Androidビルドについてのドキュメントは docs.godotengine.org をご覧くださ"
"い。"
#: platform/android/export/export.cpp
@ -12372,6 +12371,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape は、Static 以外のモードの RigidBody をサポートしていませ"
"ん。"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-05 08:33+0000\n"
"PO-Revision-Date: 2020-03-14 00:33+0000\n"
"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@ -12271,6 +12271,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape는 static 외의 모드가 설정된 RigidBody를 지원하지 않습니"
"다."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

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@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
# Martch Zagorski <martchzagorski@gmail.com>, 2018.
# Jānis Ondzuls <janisond@inbox.lv>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2018-12-13 14:41+0100\n"
"Last-Translator: Martch Zagorski <martchzagorski@gmail.com>\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Jānis Ondzuls <janisond@inbox.lv>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
"Language: lv\n"
@ -18,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
"X-Generator: Poedit 2.2\n"
"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -65,31 +66,31 @@ msgstr ""
#: core/ustring.cpp
msgid "B"
msgstr ""
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr ""
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr ""
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr ""
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr ""
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr ""
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr ""
msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@ -101,29 +102,27 @@ msgstr "Balancēts"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr ""
msgstr "Spogulis"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr ""
msgstr "Laiks:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr ""
msgstr "Vērtība:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr ""
msgstr "Ievadiet vērtību šeit"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Duplicate Selected Key(s)"
msgstr "Dublikāta Izvēle"
msgstr "Dublikāta Vērtības"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Delete Selected Key(s)"
msgstr "Izdzēst izvēlētos failus?"
msgstr "Izdzēst izvēlēto(ās) vērtību(as)?"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@ -682,7 +681,7 @@ msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr ""
msgstr "Izmainīt masīva vērtību"
#: editor/code_editor.cpp
msgid "Go to Line"
@ -690,20 +689,19 @@ msgstr "Doties uz Rindu"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr ""
msgstr "Rindas Numurs:"
#: editor/code_editor.cpp
#, fuzzy
msgid "%d replaced."
msgstr "Aizvietot"
msgstr "%d aizvietots."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
msgstr "%d sakritība."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr ""
msgstr "%d sakritības."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@ -719,16 +717,16 @@ msgstr "Aizvietot"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr ""
msgstr "Aizvietot visu"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr ""
msgstr "Tikai izvēlētais"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
msgstr "Standarts"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"

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@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-08 22:33+0000\n"
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@ -12434,7 +12434,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

View file

@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-08 22:33+0000\n"
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@ -5981,7 +5981,6 @@ msgstr ""
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
@ -12400,6 +12399,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
"statyczny."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

View file

@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-02-18 15:09+0000\n"
"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.11\n"
"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -5958,7 +5958,6 @@ msgstr ""
"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Criar Irmãos Únicos de Colisão Convexa"
@ -12362,7 +12361,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."

View file

@ -66,12 +66,13 @@
# Artur Tretiak <stikyt@protonmail.com>, 2020.
# Smadjavul <o1985af@gmail.com>, 2020.
# anonymous <noreply@weblate.org>, 2020.
# Vinsent Insaider_red <vinsent.in7aider@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-03-07 21:18+0000\n"
"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Vinsent Insaider_red <vinsent.in7aider@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@ -98,9 +99,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
#: core/math/expression.cpp
#, fuzzy
msgid "Invalid input %i (not passed) in expression"
msgstr "Некорректный ввод %i (не был передан) в выражении"
msgstr "Некорректный ввод %i (не подходит) в выражении"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"

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@ -42,12 +42,13 @@
# Muhammet Mustafa Tozlu <m.mustafatozlu@gmail.com>, 2019.
# HALİL ATAŞ <halillatass@gmail.com>, 2019.
# Zsosu Ktosu <zktosu@gmail.com>, 2020.
# Mesut Aslan <kontinyu@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2020-01-30 03:56+0000\n"
"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n"
"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Mesut Aslan <kontinyu@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@ -55,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.11-dev\n"
"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@ -726,9 +727,8 @@ msgid "Line Number:"
msgstr "Satır Numarası:"
#: editor/code_editor.cpp
#, fuzzy
msgid "%d replaced."
msgstr "Değiştir..."
msgstr "%d değiştirildi."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@ -3989,9 +3989,8 @@ msgid "Saving..."
msgstr "Kaydediliyor..."
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
msgstr " Dosyalar"
msgstr "%d Dosya"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@ -5870,9 +5869,8 @@ msgid "Mesh is empty!"
msgstr "Örüntü boş!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
msgstr "Trimesh çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@ -5888,25 +5886,23 @@ msgstr "Üçlü Örüntü Yüzeyi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
msgstr "Sahne kökü için tek bir dışbükey çarpışma şekli oluşturulamaz."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
msgstr "Tek dışbükey çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Dışbükey Şekil[ler] Oluştur"
msgstr "Tekil Dışbükey Şekil Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Couldn't create any collision shapes."
msgstr "Klasör oluşturulamadı."
msgstr "Herhangi bir çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@ -5977,6 +5973,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
"Poligon bazlı bir çarpışma şekli oluştur.\n"
"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy