Merge pull request #67780 from kdada/fix-multiplayer-sync-time

Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
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Fabio Alessandrelli 2022-10-23 09:25:16 +02:00 committed by GitHub
commit 0d04e7ec91
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@ -118,6 +118,10 @@ void MultiplayerSynchronizer::set_net_id(uint32_t p_net_id) {
}
bool MultiplayerSynchronizer::update_outbound_sync_time(uint64_t p_msec) {
if (last_sync_msec == p_msec) {
// last_sync_msec has been updated on this frame.
return true;
}
if (p_msec >= last_sync_msec + interval_msec) {
last_sync_msec = p_msec;
return true;