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Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
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commit
0b2dc0f017
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@ -2865,6 +2865,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
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p_identifier->variable_source = member.variable;
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member.variable->usages += 1;
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break;
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case GDScriptParser::ClassNode::Member::SIGNAL:
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p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
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break;
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case GDScriptParser::ClassNode::Member::FUNCTION:
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resolve_function_signature(member.function);
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p_identifier->set_datatype(make_callable_type(member.function->info));
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@ -3009,6 +3012,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
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found_source = true;
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break;
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case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
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case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
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mark_lambda_use_self();
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break;
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@ -786,6 +786,7 @@ public:
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LOCAL_VARIABLE,
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LOCAL_ITERATOR, // `for` loop iterator.
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LOCAL_BIND, // Pattern bind.
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MEMBER_SIGNAL,
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MEMBER_VARIABLE,
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MEMBER_CONSTANT,
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INHERITED_VARIABLE,
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