GDScript: Fix paths in ResourceFormatLoaderGDScript::load()

This commit is contained in:
Danil Alexeev 2024-02-29 16:04:31 +03:00
parent b5d30f9efe
commit 0908ad4005
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@ -2818,11 +2818,11 @@ Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String
Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Error err;
bool ignoring = p_cache_mode == CACHE_MODE_IGNORE || p_cache_mode == CACHE_MODE_IGNORE_DEEP;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", ignoring);
Ref<GDScript> scr = GDScriptCache::get_full_script(p_original_path, err, "", ignoring);
if (err && scr.is_valid()) {
// If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_path, error_names[err]));
ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_original_path, error_names[err]));
}
if (r_error) {