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GraphNode: Add properties for custom icons
Add properties for the slots' icon textures, so they can be set easily in the editor. Fixes #45487.
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@ -71,6 +71,8 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
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si.enable_left = p_value;
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} else if (what == "left_type") {
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si.type_left = p_value;
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} else if (what == "left_icon") {
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si.custom_slot_left = p_value;
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} else if (what == "left_color") {
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si.color_left = p_value;
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} else if (what == "right_enabled") {
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@ -79,11 +81,13 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
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si.type_right = p_value;
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} else if (what == "right_color") {
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si.color_right = p_value;
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} else if (what == "right_icon") {
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si.custom_slot_right = p_value;
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} else {
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return false;
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}
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set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right);
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set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right);
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update();
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return true;
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}
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@ -120,12 +124,16 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {
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r_ret = si.type_left;
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} else if (what == "left_color") {
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r_ret = si.color_left;
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} else if (what == "left_icon") {
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r_ret = si.custom_slot_left;
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} else if (what == "right_enabled") {
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r_ret = si.enable_right;
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} else if (what == "right_type") {
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r_ret = si.type_right;
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} else if (what == "right_color") {
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r_ret = si.color_right;
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} else if (what == "right_icon") {
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r_ret = si.custom_slot_right;
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} else {
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return false;
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}
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@ -152,9 +160,11 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::BOOL, base + "left_enabled"));
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p_list->push_back(PropertyInfo(Variant::INT, base + "left_type"));
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p_list->push_back(PropertyInfo(Variant::COLOR, base + "left_color"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, base + "left_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
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p_list->push_back(PropertyInfo(Variant::BOOL, base + "right_enabled"));
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p_list->push_back(PropertyInfo(Variant::INT, base + "right_type"));
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p_list->push_back(PropertyInfo(Variant::COLOR, base + "right_color"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, base + "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
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idx++;
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}
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@ -355,7 +365,9 @@ void GraphNode::_shape() {
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void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
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ERR_FAIL_COND(p_idx < 0);
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if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) && !p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1)) {
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if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) &&
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!p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1) &&
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!p_custom_left.is_valid() && !p_custom_right.is_valid()) {
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slot_info.erase(p_idx);
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return;
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}
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