diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 264a2e9c8e0..6c0669b2f34 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -251,6 +251,7 @@ NodePath MultiplayerSpawner::get_spawn_path() const { void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) { spawn_path = p_path; _update_spawn_node(); + update_configuration_warnings(); } void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) { diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 02e3a119642..c2ce500af86 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -354,6 +354,7 @@ void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) { _stop(); root_path = p_path; _start(); + update_configuration_warnings(); } NodePath MultiplayerSynchronizer::get_root_path() const {