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https://github.com/godotengine/godot
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Reenabled module and fixed missing const
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4487c27f7b
commit
03d02e88fc
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@ -1,6 +1,5 @@
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def can_build(env, platform):
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# should probably change this to only be true on iOS and Android
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return False
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return True
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def configure(env):
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pass
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mobile_interface.h"
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#include "mobile_vr_interface.h"
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#include "core/os/input.h"
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#include "core/os/os.h"
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#include "servers/visual/visual_server_global.h"
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@ -279,7 +279,7 @@ bool MobileVRInterface::is_stereo() {
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return true;
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};
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bool MobileVRInterface::is_initialized() {
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bool MobileVRInterface::is_initialized() const {
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return (initialized);
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};
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@ -134,7 +134,7 @@ public:
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virtual StringName get_name() const;
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virtual int get_capabilities() const;
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virtual bool is_initialized();
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virtual bool is_initialized() const;
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virtual bool initialize();
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virtual void uninitialize();
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@ -150,4 +150,4 @@ public:
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~MobileVRInterface();
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};
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#endif // MOBILE_VR_INTERFACE_H
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#endif // !MOBILE_VR_INTERFACE_H
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@ -30,7 +30,7 @@
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#include "register_types.h"
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#include "mobile_interface.h"
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#include "mobile_vr_interface.h"
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void register_mobile_vr_types() {
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ClassDB::register_class<MobileVRInterface>();
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