Remove debugging print from shader cache

This commit is contained in:
Hugo Locurcio 2023-08-01 17:55:44 +02:00
parent dfebfd10a8
commit 037975f6b6
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GPG key ID: 39E8F8BE30B0A49C

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@ -504,7 +504,6 @@ void ShaderRD::_compile_version(Version *p_version, int p_group) {
if (shader_cache_dir_valid) {
if (_load_from_cache(p_version, p_group)) {
print_line("loaded from cache!");
return;
}
}