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Remove debugging print from shader cache
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@ -504,7 +504,6 @@ void ShaderRD::_compile_version(Version *p_version, int p_group) {
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if (shader_cache_dir_valid) {
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if (_load_from_cache(p_version, p_group)) {
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print_line("loaded from cache!");
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return;
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}
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}
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