[macOS export] Improve icon generation.

This commit is contained in:
bruvzg 2023-11-06 15:04:12 +02:00
parent 5ee983188d
commit 03662020a9
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GPG key ID: 7960FCF39844EC38

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@ -38,6 +38,7 @@
#include "core/io/image_loader.h"
#include "core/string/translation.h"
#include "drivers/png/png_driver_common.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
@ -555,8 +556,6 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
}
void EditorExportPlatformMacOS::_make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
Ref<ImageTexture> it = memnew(ImageTexture);
Vector<uint8_t> data;
data.resize(8);
@ -586,49 +585,35 @@ void EditorExportPlatformMacOS::_make_icon(const Ref<EditorExportPreset> &p_pres
};
for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
Ref<Image> copy = p_icon->duplicate();
copy->convert(Image::FORMAT_RGBA8);
copy->resize(icon_infos[i].size, icon_infos[i].size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int()));
if (icon_infos[i].is_png) {
// Encode PNG icon.
it->set_image(copy);
String path = EditorPaths::get_singleton()->get_cache_dir().path_join("icon.png");
ResourceSaver::save(it, path);
{
Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
if (f.is_null()) {
// Clean up generated file.
DirAccess::remove_file_or_error(path);
add_message(EXPORT_MESSAGE_ERROR, TTR("Icon Creation"), vformat(TTR("Could not open icon file \"%s\"."), path));
return;
}
Vector<uint8_t> png_buffer;
Error err = PNGDriverCommon::image_to_png(copy, png_buffer);
if (err == OK) {
int ofs = data.size();
uint64_t len = f->get_length();
uint64_t len = png_buffer.size();
data.resize(data.size() + len + 8);
f->get_buffer(&data.write[ofs + 8], len);
memcpy(&data.write[ofs + 8], png_buffer.ptr(), len);
len += 8;
len = BSWAP32(len);
memcpy(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
// Clean up generated file.
DirAccess::remove_file_or_error(path);
} else {
Vector<uint8_t> src_data = copy->get_data();
//encode 24bit RGB RLE icon
// Encode 24-bit RGB RLE icon.
{
int ofs = data.size();
data.resize(data.size() + 8);
_rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // encode R
_rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // encode G
_rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // encode B
_rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // Encode R.
_rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // Encode G.
_rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // Encode B.
int len = data.size() - ofs;
len = BSWAP32(len);
@ -636,7 +621,7 @@ void EditorExportPlatformMacOS::_make_icon(const Ref<EditorExportPreset> &p_pres
encode_uint32(len, &data.write[ofs + 4]);
}
//encode 8bit mask uncompressed icon
// Encode 8-bit mask uncompressed icon.
{
int ofs = data.size();
int len = copy->get_width() * copy->get_height();