mbedTLS: disable weak crypto and TLS versions.

This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
This commit is contained in:
Fabio Alessandrelli 2023-04-11 15:39:07 +02:00
parent bee96aa5cb
commit 024a4b1f2a
6 changed files with 113 additions and 7 deletions

View file

@ -20,12 +20,13 @@ if is_builtin or not has_module:
# Only if the module is not enabled, we must compile here the required sources
# to make a "light" build with only the necessary mbedtls files.
if not has_module:
env_thirdparty = env_crypto.Clone()
env_thirdparty.disable_warnings()
# Custom config file
env_thirdparty.Append(
# Minimal mbedTLS config file
env_crypto.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
)
# Build minimal mbedTLS library (MD5/SHA/Base64/AES).
env_thirdparty = env_crypto.Clone()
env_thirdparty.disable_warnings()
thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
thirdparty_mbedtls_sources = [
"aes.c",
@ -40,8 +41,16 @@ if not has_module:
]
thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
# Needed to force rebuilding the library when the configuration file is updated.
env_thirdparty.Depends(thirdparty_obj, "#thirdparty/mbedtls/include/godot_core_mbedtls_config.h")
env.core_sources += thirdparty_obj
elif is_builtin:
# Module mbedTLS config file
env_crypto.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
)
# Needed to force rebuilding the core files when the configuration file is updated.
thirdparty_obj = ["#thirdparty/mbedtls/include/godot_module_mbedtls_config.h"]
# Godot source files

View file

@ -100,10 +100,14 @@ if env["builtin_mbedtls"]:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
env_mbed_tls.Append(
CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_module_mbedtls_config.h\\"')]
)
env_thirdparty = env_mbed_tls.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env_thirdparty.Depends(thirdparty_obj, "#thirdparty/mbedtls/include/godot_module_mbedtls_config.h")
env.modules_sources += thirdparty_obj

View file

@ -29,7 +29,6 @@
/**************************************************************************/
#include "packet_peer_mbed_dtls.h"
#include "mbedtls/platform_util.h"
#include "core/io/file_access.h"
#include "core/io/stream_peer_tls.h"

View file

@ -378,6 +378,7 @@ File extracted from upstream release tarball:
Applied the patch in `patches/windows-arm64-hardclock.diff`
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.
- Added the file `godot_module_mbedtls_config.h` to customize the build configuration when bundling the full library.
## meshoptimizer

View file

@ -1,3 +1,38 @@
/**************************************************************************/
/* godot_core_mbedtls_config.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_CORE_MBEDTLS_CONFIG_H
#define GODOT_CORE_MBEDTLS_CONFIG_H
#include <limits.h>
// For AES
#define MBEDTLS_CIPHER_MODE_CBC
#define MBEDTLS_CIPHER_MODE_CFB
@ -15,4 +50,4 @@
#define MBEDTLS_PLATFORM_ZEROIZE_ALT
#define MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES
#include <limits.h>
#endif // GODOT_CORE_MBEDTLS_CONFIG_H

View file

@ -0,0 +1,58 @@
/**************************************************************************/
/* godot_module_mbedtls_config.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_MODULE_MBEDTLS_CONFIG_H
#define GODOT_MODULE_MBEDTLS_CONFIG_H
#include "platform_config.h"
#ifdef GODOT_MBEDTLS_INCLUDE_H
// Allow platforms to customize the mbedTLS configuration.
#include GODOT_MBEDTLS_INCLUDE_H
#else
// Include default mbedTLS config.
#include <mbedtls/config.h>
// Disable weak cryptography.
#undef MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED
#undef MBEDTLS_SSL_CBC_RECORD_SPLITTING
#undef MBEDTLS_SSL_PROTO_TLS1
#undef MBEDTLS_SSL_PROTO_TLS1_1
#undef MBEDTLS_ARC4_C
#undef MBEDTLS_DES_C
#undef MBEDTLS_DHM_C
#endif // GODOT_MBEDTLS_INCLUDE_H
#endif // GODOT_MODULE_MBEDTLS_CONFIG_H