Fix dialog spam when inspecting MeshInstance from model file

Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.

Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.
This commit is contained in:
PouleyKetchoupp 2020-05-22 21:50:16 +02:00
parent 07ada02cb4
commit 01802074a0
2 changed files with 5 additions and 6 deletions

View file

@ -153,12 +153,9 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
if (path.find("::") != -1) {
// built-in resource
String base_path = path.get_slice("::", 0);
if (ResourceLoader::get_resource_type(base_path) == "PackedScene") {
if (!EditorNode::get_singleton()->is_scene_open(base_path)) {
EditorNode::get_singleton()->load_scene(base_path);
}
} else {
EditorNode::get_singleton()->load_resource(base_path);
RES dependency = ResourceLoader::load(base_path);
if (dependency.is_valid()) {
remote_dependencies.insert(dependency);
}
}
var = ResourceLoader::load(path);
@ -211,6 +208,7 @@ void EditorDebuggerInspector::clear_cache() {
memdelete(E->value());
}
remote_objects.clear();
remote_dependencies.clear();
}
Object *EditorDebuggerInspector::get_object(ObjectID p_id) {

View file

@ -69,6 +69,7 @@ class EditorDebuggerInspector : public EditorInspector {
private:
ObjectID inspected_object_id;
Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
Set<RES> remote_dependencies;
EditorDebuggerRemoteObject *variables;
void _object_selected(ObjectID p_object);