Write out render_mode even when mode is set to default in VisualShaders

This commit is contained in:
clayjohn 2023-04-11 18:03:00 -07:00
parent ab7cb2a95d
commit 016946b552

View file

@ -2183,11 +2183,17 @@ void VisualShader::_update_shader() const {
const String temp = String(info.name);
if (!info.options.is_empty()) {
if (!render_mode.is_empty()) {
render_mode += ", ";
}
// Always write out a render_mode for the enumerated modes as having no render mode is not always
// the same as the default. i.e. for depth_draw_opaque, the render mode has to be declared for it
// to work properly, no render mode is an invalid option.
if (modes.has(temp) && modes[temp] < info.options.size()) {
if (!render_mode.is_empty()) {
render_mode += ", ";
}
render_mode += temp + "_" + info.options[modes[temp]];
} else {
// Use the default.
render_mode += temp + "_" + info.options[0];
}
} else if (flags.has(temp)) {
flag_names.push_back(temp);