Fix crashes in SVG loading

Adding null terminators.
This commit is contained in:
Pedro J. Estébanez 2017-08-22 19:39:10 +02:00
parent 294e912a84
commit 00c9218b48

View file

@ -82,9 +82,9 @@ Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *s
size_t str_len = strlen(svg_str);
PoolVector<uint8_t> src_data;
src_data.resize(str_len);
src_data.resize(str_len + 1);
PoolVector<uint8_t>::Write src_w = src_data.write();
memcpy(src_w.ptr(), svg_str, str_len);
memcpy(src_w.ptr(), svg_str, str_len + 1);
return _create_image(p_image, &src_data, p_scale, upsample);
}
@ -93,9 +93,10 @@ Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
uint32_t size = f->get_len();
PoolVector<uint8_t> src_image;
src_image.resize(size);
src_image.resize(size + 1);
PoolVector<uint8_t>::Write src_w = src_image.write();
f->get_buffer(src_w.ptr(), size);
src_w.ptr()[size] = '\0';
return _create_image(p_image, &src_image, p_scale, 1.0);
}