mirror of
https://github.com/godotengine/godot
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271 lines
8.9 KiB
C++
271 lines
8.9 KiB
C++
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/**************************************************************************/
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/* audio_stream_interactive.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AUDIO_STREAM_INTERACTIVE_H
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#define AUDIO_STREAM_INTERACTIVE_H
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#include "servers/audio/audio_stream.h"
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class AudioStreamPlaybackInteractive;
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class AudioStreamInteractive : public AudioStream {
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GDCLASS(AudioStreamInteractive, AudioStream)
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OBJ_SAVE_TYPE(AudioStream)
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public:
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enum TransitionFromTime {
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TRANSITION_FROM_TIME_IMMEDIATE,
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TRANSITION_FROM_TIME_NEXT_BEAT,
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TRANSITION_FROM_TIME_NEXT_BAR,
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TRANSITION_FROM_TIME_END,
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TRANSITION_FROM_TIME_MAX
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};
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enum TransitionToTime {
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TRANSITION_TO_TIME_SAME_POSITION,
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TRANSITION_TO_TIME_START,
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TRANSITION_TO_TIME_PREVIOUS_POSITION,
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TRANSITION_TO_TIME_MAX,
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};
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enum FadeMode {
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FADE_DISABLED,
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FADE_IN,
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FADE_OUT,
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FADE_CROSS,
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FADE_AUTOMATIC,
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FADE_MAX
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};
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enum AutoAdvanceMode {
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AUTO_ADVANCE_DISABLED,
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AUTO_ADVANCE_ENABLED,
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AUTO_ADVANCE_RETURN_TO_HOLD,
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};
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enum {
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CLIP_ANY = -1
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};
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private:
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friend class AudioStreamPlaybackInteractive;
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int sample_rate = 44100;
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bool stereo = true;
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int initial_clip = 0;
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double time = 0;
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enum {
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MAX_CLIPS = 63, // Because we use bitmasks for transition matching.
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MAX_TRANSITIONS = 63,
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};
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struct Clip {
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StringName name;
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Ref<AudioStream> stream;
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AutoAdvanceMode auto_advance = AUTO_ADVANCE_DISABLED;
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int auto_advance_next_clip = 0;
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};
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Clip clips[MAX_CLIPS];
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struct Transition {
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TransitionFromTime from_time = TRANSITION_FROM_TIME_NEXT_BEAT;
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TransitionToTime to_time = TRANSITION_TO_TIME_START;
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FadeMode fade_mode = FADE_AUTOMATIC;
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int fade_beats = 1;
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bool use_filler_clip = false;
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int filler_clip = 0;
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bool hold_previous = false;
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};
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struct TransitionKey {
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uint32_t from_clip;
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uint32_t to_clip;
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bool operator==(const TransitionKey &p_key) const {
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return from_clip == p_key.from_clip && to_clip == p_key.to_clip;
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}
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TransitionKey(uint32_t p_from_clip = 0, uint32_t p_to_clip = 0) {
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from_clip = p_from_clip;
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to_clip = p_to_clip;
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}
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};
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struct TransitionKeyHasher {
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static _FORCE_INLINE_ uint32_t hash(const TransitionKey &p_key) {
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uint32_t h = hash_murmur3_one_32(p_key.from_clip);
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return hash_murmur3_one_32(p_key.to_clip, h);
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}
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};
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HashMap<TransitionKey, Transition, TransitionKeyHasher> transition_map;
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uint64_t version = 1; // Used to stop playback instances for incompatibility.
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int clip_count = 0;
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HashSet<AudioStreamPlaybackInteractive *> playbacks;
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#ifdef TOOLS_ENABLED
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mutable String stream_name_cache;
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String _get_streams_hint() const;
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PackedStringArray _get_linked_undo_properties(const String &p_property, const Variant &p_new_value) const;
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void _inspector_array_swap_clip(uint32_t p_item_a, uint32_t p_item_b);
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#endif
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void _set_transitions(const Dictionary &p_transitions);
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Dictionary _get_transitions() const;
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public:
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// CLIPS
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void set_clip_count(int p_count);
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int get_clip_count() const;
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void set_initial_clip(int p_clip);
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int get_initial_clip() const;
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void set_clip_name(int p_clip, const StringName &p_name);
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StringName get_clip_name(int p_clip) const;
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void set_clip_stream(int p_clip, const Ref<AudioStream> &p_stream);
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Ref<AudioStream> get_clip_stream(int p_clip) const;
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void set_clip_auto_advance(int p_clip, AutoAdvanceMode p_mode);
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AutoAdvanceMode get_clip_auto_advance(int p_clip) const;
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void set_clip_auto_advance_next_clip(int p_clip, int p_index);
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int get_clip_auto_advance_next_clip(int p_clip) const;
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// TRANSITIONS
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void add_transition(int p_from_clip, int p_to_clip, TransitionFromTime p_from_time, TransitionToTime p_to_time, FadeMode p_fade_mode, float p_fade_beats, bool p_use_filler_flip = false, int p_filler_clip = -1, bool p_hold_previous = false);
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TransitionFromTime get_transition_from_time(int p_from_clip, int p_to_clip) const;
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TransitionToTime get_transition_to_time(int p_from_clip, int p_to_clip) const;
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FadeMode get_transition_fade_mode(int p_from_clip, int p_to_clip) const;
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float get_transition_fade_beats(int p_from_clip, int p_to_clip) const;
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bool is_transition_using_filler_clip(int p_from_clip, int p_to_clip) const;
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int get_transition_filler_clip(int p_from_clip, int p_to_clip) const;
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bool is_transition_holding_previous(int p_from_clip, int p_to_clip) const;
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bool has_transition(int p_from_clip, int p_to_clip) const;
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void erase_transition(int p_from_clip, int p_to_clip);
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PackedInt32Array get_transition_list() const;
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virtual Ref<AudioStreamPlayback> instantiate_playback() override;
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virtual String get_stream_name() const override;
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virtual double get_length() const override { return 0; }
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AudioStreamInteractive();
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protected:
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virtual void get_parameter_list(List<Parameter> *r_parameters) override;
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static void _bind_methods();
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void _validate_property(PropertyInfo &r_property) const;
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};
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VARIANT_ENUM_CAST(AudioStreamInteractive::TransitionFromTime)
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VARIANT_ENUM_CAST(AudioStreamInteractive::TransitionToTime)
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VARIANT_ENUM_CAST(AudioStreamInteractive::AutoAdvanceMode)
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VARIANT_ENUM_CAST(AudioStreamInteractive::FadeMode)
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class AudioStreamPlaybackInteractive : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackInteractive, AudioStreamPlayback)
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friend class AudioStreamInteractive;
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private:
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Ref<AudioStreamInteractive> stream;
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uint64_t version = 0;
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enum {
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BUFFER_SIZE = 1024
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};
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AudioFrame mix_buffer[BUFFER_SIZE];
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AudioFrame temp_buffer[BUFFER_SIZE];
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struct State {
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Ref<AudioStream> stream;
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Ref<AudioStreamPlayback> playback;
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bool active = false;
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double fade_wait = 0; // Time to wait until fade kicks-in
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double fade_volume = 1.0;
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double fade_speed = 0; // Fade speed, negative or positive
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int auto_advance = -1;
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bool first_mix = true;
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double previous_position = 0;
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void reset_fade() {
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fade_wait = 0;
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fade_volume = 1.0;
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fade_speed = 0;
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}
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};
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State states[AudioStreamInteractive::MAX_CLIPS];
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int playback_current = -1;
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bool active = false;
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int return_memory = -1;
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void _mix_internal(int p_frames);
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void _mix_internal_state(int p_state_idx, int p_frames);
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void _queue(int p_to_clip_index, bool p_is_auto_advance);
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int switch_request = -1;
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protected:
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static void _bind_methods();
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public:
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virtual void start(double p_from_pos = 0.0) override;
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virtual void stop() override;
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virtual bool is_playing() const override;
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virtual int get_loop_count() const override; // times it looped
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virtual double get_playback_position() const override;
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virtual void seek(double p_time) override;
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virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
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virtual void tag_used_streams() override;
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void switch_to_clip_by_name(const StringName &p_name);
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void switch_to_clip(int p_index);
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virtual void set_parameter(const StringName &p_name, const Variant &p_value) override;
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virtual Variant get_parameter(const StringName &p_name) const override;
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AudioStreamPlaybackInteractive();
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~AudioStreamPlaybackInteractive();
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};
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#endif // AUDIO_STREAM_INTERACTIVE_H
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