godot/doc/classes/InputEventFromWindow.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventFromWindow" inherits="InputEvent" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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Base class for [Viewport]-based input events.
</brief_description>
<description>
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InputEventFromWindow represents events specifically received by windows. This includes mouse events, keyboard events in focused windows or touch screen actions.
</description>
<tutorials>
</tutorials>
<members>
<member name="window_id" type="int" setter="set_window_id" getter="get_window_id" default="0">
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The ID of a [Window] that received this event.
</member>
</members>
</class>