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https://github.com/godotengine/godot
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73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
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/**************************************************************************/
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/* openxr_hand_interaction_extension.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_HAND_INTERACTION_EXTENSION_H
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#define OPENXR_HAND_INTERACTION_EXTENSION_H
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#include "openxr_extension_wrapper.h"
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// When supported the hand interaction extension introduces an interaction
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// profile that becomes active when the user either lets go of their
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// controllers or isn't using controllers at all.
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//
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// The OpenXR specification states that all XR runtimes that support this
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// interaction profile should also allow it's controller to use this
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// interaction profile.
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// This means that if you only supply this interaction profile in your
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// action map, it should work both when the player is holding a controller
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// or using visual hand tracking.
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//
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// This allows easier portability between games that use controller
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// tracking or hand tracking.
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//
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// See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction
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// for more information.
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class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper {
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public:
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static OpenXRHandInteractionExtension *get_singleton();
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OpenXRHandInteractionExtension();
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virtual ~OpenXRHandInteractionExtension() override;
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virtual HashMap<String, bool *> get_requested_extensions() override;
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bool is_available();
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virtual void on_register_metadata() override;
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private:
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static OpenXRHandInteractionExtension *singleton;
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bool available = false;
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};
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#endif // OPENXR_HAND_INTERACTION_EXTENSION_H
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