godot/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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A visual shader helper node for multiplying position and rotation of particles.
</brief_description>
<description>
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This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
</description>
<tutorials>
</tutorials>
<members>
<member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
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If [code]true[/code], the angle will be interpreted in degrees instead of radians.
</member>
</members>
</class>