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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "PhysicsPointQueryParameters3D" inherits= "RefCounted" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Parameters to be sent to a 3D point physics query.
</brief_description>
<description >
This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
</description>
<tutorials >
</tutorials>
<members >
<member name= "collide_with_areas" type= "bool" setter= "set_collide_with_areas" getter= "is_collide_with_areas_enabled" default= "false" >
If [code]true[/code], the query will take [Area3D]s into account.
</member>
<member name= "collide_with_bodies" type= "bool" setter= "set_collide_with_bodies" getter= "is_collide_with_bodies_enabled" default= "true" >
If [code]true[/code], the query will take [PhysicsBody3D]s into account.
</member>
<member name= "collision_mask" type= "int" setter= "set_collision_mask" getter= "get_collision_mask" default= "4294967295" >
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name= "exclude" type= "RID[]" setter= "set_exclude" getter= "get_exclude" default= "[]" >
The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
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</member>
<member name= "position" type= "Vector3" setter= "set_position" getter= "get_position" default= "Vector3(0, 0, 0)" >
The position being queried for, in global coordinates.
</member>
</members>
</class>