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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioStreamRandomizer" inherits= "AudioStream" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
Wraps a pool of audio streams with pitch and volume shifting.
</brief_description>
<description >
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_stream" >
<return type= "void" />
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<param index= "0" name= "index" type= "int" />
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<param index= "1" name= "stream" type= "AudioStream" />
<param index= "2" name= "weight" type= "float" default= "1.0" />
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<description >
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Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.
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</description>
</method>
<method name= "get_stream" qualifiers= "const" >
<return type= "AudioStream" />
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<param index= "0" name= "index" type= "int" />
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<description >
Returns the stream at the specified index.
</description>
</method>
<method name= "get_stream_probability_weight" qualifiers= "const" >
<return type= "float" />
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<param index= "0" name= "index" type= "int" />
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<description >
Returns the probability weight associated with the stream at the given index.
</description>
</method>
<method name= "move_stream" >
<return type= "void" />
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<param index= "0" name= "index_from" type= "int" />
<param index= "1" name= "index_to" type= "int" />
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<description >
Move a stream from one index to another.
</description>
</method>
<method name= "remove_stream" >
<return type= "void" />
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<param index= "0" name= "index" type= "int" />
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<description >
Remove the stream at the specified index.
</description>
</method>
<method name= "set_stream" >
<return type= "void" />
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<param index= "0" name= "index" type= "int" />
<param index= "1" name= "stream" type= "AudioStream" />
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<description >
Set the AudioStream at the specified index.
</description>
</method>
<method name= "set_stream_probability_weight" >
<return type= "void" />
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<param index= "0" name= "index" type= "int" />
<param index= "1" name= "weight" type= "float" />
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<description >
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.
</description>
</method>
</methods>
<members >
<member name= "playback_mode" type= "int" setter= "set_playback_mode" getter= "get_playback_mode" enum= "AudioStreamRandomizer.PlaybackMode" default= "0" >
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
</member>
<member name= "random_pitch" type= "float" setter= "set_random_pitch" getter= "get_random_pitch" default= "1.1" >
The intensity of random pitch variation. A value of 1 means no variation.
</member>
<member name= "random_volume_offset_db" type= "float" setter= "set_random_volume_offset_db" getter= "get_random_volume_offset_db" default= "5.0" >
The intensity of random volume variation. A value of 0 means no variation.
</member>
<member name= "streams_count" type= "int" setter= "set_streams_count" getter= "get_streams_count" default= "0" >
The number of streams in the stream pool.
</member>
</members>
<constants >
<constant name= "PLAYBACK_RANDOM_NO_REPEATS" value= "0" enum= "PlaybackMode" >
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Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
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</constant>
<constant name= "PLAYBACK_RANDOM" value= "1" enum= "PlaybackMode" >
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Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
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</constant>
<constant name= "PLAYBACK_SEQUENTIAL" value= "2" enum= "PlaybackMode" >
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Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
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</constant>
</constants>
</class>