godot/modules/websocket/register_types.cpp

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/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2019-01-01 11:46:36 +00:00
#include "register_types.h"
#include "remote_debugger_peer_websocket.h"
#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
#ifdef WEB_ENABLED
#include "emws_peer.h"
#else
#include "wsl_peer.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_debugger_server_websocket.h"
#endif
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"
#ifdef TOOLS_ENABLED
#include "editor/debugger/editor_debugger_server.h"
#include "editor/editor_node.h"
#endif
#ifdef TOOLS_ENABLED
static void _editor_init_callback() {
EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create);
}
#endif
void initialize_websocket_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_CORE) {
#ifdef WEB_ENABLED
EMWSPeer::initialize();
#else
WSLPeer::initialize();
#endif
GDREGISTER_CLASS(WebSocketMultiplayerPeer);
ClassDB::register_custom_instance_class<WebSocketPeer>();
EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorNode::add_init_callback(&_editor_init_callback);
}
#endif
}
void uninitialize_websocket_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
return;
}
#ifndef WEB_ENABLED
WSLPeer::deinitialize();
#endif
}