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/**************************************************************************/
/* nav_mesh_generator_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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# ifdef CLIPPER2_ENABLED
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# include "nav_mesh_generator_2d.h"
# include "core/config/project_settings.h"
# include "scene/2d/mesh_instance_2d.h"
# include "scene/2d/multimesh_instance_2d.h"
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# include "scene/2d/navigation_obstacle_2d.h"
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# include "scene/2d/physics/static_body_2d.h"
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# include "scene/2d/polygon_2d.h"
# include "scene/2d/tile_map.h"
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# include "scene/resources/2d/capsule_shape_2d.h"
# include "scene/resources/2d/circle_shape_2d.h"
# include "scene/resources/2d/concave_polygon_shape_2d.h"
# include "scene/resources/2d/convex_polygon_shape_2d.h"
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# include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
# include "scene/resources/2d/navigation_polygon.h"
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# include "scene/resources/2d/rectangle_shape_2d.h"
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# include "thirdparty/clipper2/include/clipper2/clipper.h"
# include "thirdparty/misc/polypartition.h"
NavMeshGenerator2D * NavMeshGenerator2D : : singleton = nullptr ;
Mutex NavMeshGenerator2D : : baking_navmesh_mutex ;
Mutex NavMeshGenerator2D : : generator_task_mutex ;
bool NavMeshGenerator2D : : use_threads = true ;
bool NavMeshGenerator2D : : baking_use_multiple_threads = true ;
bool NavMeshGenerator2D : : baking_use_high_priority_threads = true ;
HashSet < Ref < NavigationPolygon > > NavMeshGenerator2D : : baking_navmeshes ;
HashMap < WorkerThreadPool : : TaskID , NavMeshGenerator2D : : NavMeshGeneratorTask2D * > NavMeshGenerator2D : : generator_tasks ;
NavMeshGenerator2D * NavMeshGenerator2D : : get_singleton ( ) {
return singleton ;
}
NavMeshGenerator2D : : NavMeshGenerator2D ( ) {
ERR_FAIL_COND ( singleton ! = nullptr ) ;
singleton = this ;
baking_use_multiple_threads = GLOBAL_GET ( " navigation/baking/thread_model/baking_use_multiple_threads " ) ;
baking_use_high_priority_threads = GLOBAL_GET ( " navigation/baking/thread_model/baking_use_high_priority_threads " ) ;
// Using threads might cause problems on certain exports or with the Editor on certain devices.
// This is the main switch to turn threaded navmesh baking off should the need arise.
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use_threads = baking_use_multiple_threads ;
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}
NavMeshGenerator2D : : ~ NavMeshGenerator2D ( ) {
cleanup ( ) ;
}
void NavMeshGenerator2D : : sync ( ) {
if ( generator_tasks . size ( ) = = 0 ) {
return ;
}
baking_navmesh_mutex . lock ( ) ;
generator_task_mutex . lock ( ) ;
LocalVector < WorkerThreadPool : : TaskID > finished_task_ids ;
for ( KeyValue < WorkerThreadPool : : TaskID , NavMeshGeneratorTask2D * > & E : generator_tasks ) {
if ( WorkerThreadPool : : get_singleton ( ) - > is_task_completed ( E . key ) ) {
WorkerThreadPool : : get_singleton ( ) - > wait_for_task_completion ( E . key ) ;
finished_task_ids . push_back ( E . key ) ;
NavMeshGeneratorTask2D * generator_task = E . value ;
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DEV_ASSERT ( generator_task - > status = = NavMeshGeneratorTask2D : : TaskStatus : : BAKING_FINISHED ) ;
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baking_navmeshes . erase ( generator_task - > navigation_mesh ) ;
if ( generator_task - > callback . is_valid ( ) ) {
generator_emit_callback ( generator_task - > callback ) ;
}
memdelete ( generator_task ) ;
}
}
for ( WorkerThreadPool : : TaskID finished_task_id : finished_task_ids ) {
generator_tasks . erase ( finished_task_id ) ;
}
generator_task_mutex . unlock ( ) ;
baking_navmesh_mutex . unlock ( ) ;
}
void NavMeshGenerator2D : : cleanup ( ) {
baking_navmesh_mutex . lock ( ) ;
generator_task_mutex . lock ( ) ;
baking_navmeshes . clear ( ) ;
for ( KeyValue < WorkerThreadPool : : TaskID , NavMeshGeneratorTask2D * > & E : generator_tasks ) {
WorkerThreadPool : : get_singleton ( ) - > wait_for_task_completion ( E . key ) ;
NavMeshGeneratorTask2D * generator_task = E . value ;
memdelete ( generator_task ) ;
}
generator_tasks . clear ( ) ;
generator_task_mutex . unlock ( ) ;
baking_navmesh_mutex . unlock ( ) ;
}
void NavMeshGenerator2D : : finish ( ) {
cleanup ( ) ;
}
void NavMeshGenerator2D : : parse_source_geometry_data ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_root_node , const Callable & p_callback ) {
ERR_FAIL_COND ( ! Thread : : is_main_thread ( ) ) ;
ERR_FAIL_COND ( ! p_navigation_mesh . is_valid ( ) ) ;
ERR_FAIL_NULL ( p_root_node ) ;
ERR_FAIL_COND ( ! p_root_node - > is_inside_tree ( ) ) ;
ERR_FAIL_COND ( ! p_source_geometry_data . is_valid ( ) ) ;
generator_parse_source_geometry_data ( p_navigation_mesh , p_source_geometry_data , p_root_node ) ;
if ( p_callback . is_valid ( ) ) {
generator_emit_callback ( p_callback ) ;
}
}
void NavMeshGenerator2D : : bake_from_source_geometry_data ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , const Callable & p_callback ) {
ERR_FAIL_COND ( ! p_navigation_mesh . is_valid ( ) ) ;
ERR_FAIL_COND ( ! p_source_geometry_data . is_valid ( ) ) ;
if ( p_navigation_mesh - > get_outline_count ( ) = = 0 & & ! p_source_geometry_data - > has_data ( ) ) {
p_navigation_mesh - > clear ( ) ;
if ( p_callback . is_valid ( ) ) {
generator_emit_callback ( p_callback ) ;
}
return ;
}
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if ( is_baking ( p_navigation_mesh ) ) {
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ERR_FAIL_MSG ( " NavigationPolygon is already baking. Wait for current bake to finish. " ) ;
}
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baking_navmesh_mutex . lock ( ) ;
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baking_navmeshes . insert ( p_navigation_mesh ) ;
baking_navmesh_mutex . unlock ( ) ;
generator_bake_from_source_geometry_data ( p_navigation_mesh , p_source_geometry_data ) ;
baking_navmesh_mutex . lock ( ) ;
baking_navmeshes . erase ( p_navigation_mesh ) ;
baking_navmesh_mutex . unlock ( ) ;
if ( p_callback . is_valid ( ) ) {
generator_emit_callback ( p_callback ) ;
}
}
void NavMeshGenerator2D : : bake_from_source_geometry_data_async ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , const Callable & p_callback ) {
ERR_FAIL_COND ( ! p_navigation_mesh . is_valid ( ) ) ;
ERR_FAIL_COND ( ! p_source_geometry_data . is_valid ( ) ) ;
if ( p_navigation_mesh - > get_outline_count ( ) = = 0 & & ! p_source_geometry_data - > has_data ( ) ) {
p_navigation_mesh - > clear ( ) ;
if ( p_callback . is_valid ( ) ) {
generator_emit_callback ( p_callback ) ;
}
return ;
}
if ( ! use_threads ) {
bake_from_source_geometry_data ( p_navigation_mesh , p_source_geometry_data , p_callback ) ;
return ;
}
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if ( is_baking ( p_navigation_mesh ) ) {
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ERR_FAIL_MSG ( " NavigationPolygon is already baking. Wait for current bake to finish. " ) ;
}
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baking_navmesh_mutex . lock ( ) ;
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baking_navmeshes . insert ( p_navigation_mesh ) ;
baking_navmesh_mutex . unlock ( ) ;
generator_task_mutex . lock ( ) ;
NavMeshGeneratorTask2D * generator_task = memnew ( NavMeshGeneratorTask2D ) ;
generator_task - > navigation_mesh = p_navigation_mesh ;
generator_task - > source_geometry_data = p_source_geometry_data ;
generator_task - > callback = p_callback ;
generator_task - > status = NavMeshGeneratorTask2D : : TaskStatus : : BAKING_STARTED ;
generator_task - > thread_task_id = WorkerThreadPool : : get_singleton ( ) - > add_native_task ( & NavMeshGenerator2D : : generator_thread_bake , generator_task , NavMeshGenerator2D : : baking_use_high_priority_threads , " NavMeshGeneratorBake2D " ) ;
generator_tasks . insert ( generator_task - > thread_task_id , generator_task ) ;
generator_task_mutex . unlock ( ) ;
}
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bool NavMeshGenerator2D : : is_baking ( Ref < NavigationPolygon > p_navigation_polygon ) {
baking_navmesh_mutex . lock ( ) ;
bool baking = baking_navmeshes . has ( p_navigation_polygon ) ;
baking_navmesh_mutex . unlock ( ) ;
return baking ;
}
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void NavMeshGenerator2D : : generator_thread_bake ( void * p_arg ) {
NavMeshGeneratorTask2D * generator_task = static_cast < NavMeshGeneratorTask2D * > ( p_arg ) ;
generator_bake_from_source_geometry_data ( generator_task - > navigation_mesh , generator_task - > source_geometry_data ) ;
generator_task - > status = NavMeshGeneratorTask2D : : TaskStatus : : BAKING_FINISHED ;
}
void NavMeshGenerator2D : : generator_parse_geometry_node ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node , bool p_recurse_children ) {
generator_parse_meshinstance2d_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
generator_parse_multimeshinstance2d_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
generator_parse_polygon2d_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
generator_parse_staticbody2d_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
generator_parse_tilemap_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
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generator_parse_navigationobstacle_node ( p_navigation_mesh , p_source_geometry_data , p_node ) ;
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if ( p_recurse_children ) {
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
generator_parse_geometry_node ( p_navigation_mesh , p_source_geometry_data , p_node - > get_child ( i ) , p_recurse_children ) ;
}
}
}
void NavMeshGenerator2D : : generator_parse_meshinstance2d_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
MeshInstance2D * mesh_instance = Object : : cast_to < MeshInstance2D > ( p_node ) ;
if ( mesh_instance = = nullptr ) {
return ;
}
NavigationPolygon : : ParsedGeometryType parsed_geometry_type = p_navigation_mesh - > get_parsed_geometry_type ( ) ;
if ( ! ( parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_MESH_INSTANCES | | parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_BOTH ) ) {
return ;
}
Ref < Mesh > mesh = mesh_instance - > get_mesh ( ) ;
if ( ! mesh . is_valid ( ) ) {
return ;
}
const Transform2D mesh_instance_xform = p_source_geometry_data - > root_node_transform * mesh_instance - > get_global_transform ( ) ;
using namespace Clipper2Lib ;
Paths64 subject_paths , dummy_clip_paths ;
for ( int i = 0 ; i < mesh - > get_surface_count ( ) ; i + + ) {
if ( mesh - > surface_get_primitive_type ( i ) ! = Mesh : : PRIMITIVE_TRIANGLES ) {
continue ;
}
if ( ! ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FLAG_USE_2D_VERTICES ) ) {
continue ;
}
Path64 subject_path ;
int index_count = 0 ;
if ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FORMAT_INDEX ) {
index_count = mesh - > surface_get_array_index_len ( i ) ;
} else {
index_count = mesh - > surface_get_array_len ( i ) ;
}
ERR_CONTINUE ( ( index_count = = 0 | | ( index_count % 3 ) ! = 0 ) ) ;
Array a = mesh - > surface_get_arrays ( i ) ;
Vector < Vector2 > mesh_vertices = a [ Mesh : : ARRAY_VERTEX ] ;
if ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FORMAT_INDEX ) {
Vector < int > mesh_indices = a [ Mesh : : ARRAY_INDEX ] ;
for ( int vertex_index : mesh_indices ) {
const Vector2 & vertex = mesh_vertices [ vertex_index ] ;
const Point64 & point = Point64 ( vertex . x , vertex . y ) ;
subject_path . push_back ( point ) ;
}
} else {
for ( const Vector2 & vertex : mesh_vertices ) {
const Point64 & point = Point64 ( vertex . x , vertex . y ) ;
subject_path . push_back ( point ) ;
}
}
subject_paths . push_back ( subject_path ) ;
}
Paths64 path_solution ;
path_solution = Union ( subject_paths , dummy_clip_paths , FillRule : : NonZero ) ;
//path_solution = RamerDouglasPeucker(path_solution, 0.025);
Vector < Vector < Vector2 > > polypaths ;
for ( const Path64 & scaled_path : path_solution ) {
Vector < Vector2 > shape_outline ;
for ( const Point64 & scaled_point : scaled_path ) {
shape_outline . push_back ( Point2 ( static_cast < real_t > ( scaled_point . x ) , static_cast < real_t > ( scaled_point . y ) ) ) ;
}
for ( int i = 0 ; i < shape_outline . size ( ) ; i + + ) {
shape_outline . write [ i ] = mesh_instance_xform . xform ( shape_outline [ i ] ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
}
void NavMeshGenerator2D : : generator_parse_multimeshinstance2d_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
MultiMeshInstance2D * multimesh_instance = Object : : cast_to < MultiMeshInstance2D > ( p_node ) ;
if ( multimesh_instance = = nullptr ) {
return ;
}
NavigationPolygon : : ParsedGeometryType parsed_geometry_type = p_navigation_mesh - > get_parsed_geometry_type ( ) ;
if ( ! ( parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_MESH_INSTANCES | | parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_BOTH ) ) {
return ;
}
Ref < MultiMesh > multimesh = multimesh_instance - > get_multimesh ( ) ;
if ( ! ( multimesh . is_valid ( ) & & multimesh - > get_transform_format ( ) = = MultiMesh : : TRANSFORM_2D ) ) {
return ;
}
Ref < Mesh > mesh = multimesh - > get_mesh ( ) ;
if ( ! mesh . is_valid ( ) ) {
return ;
}
using namespace Clipper2Lib ;
Paths64 mesh_subject_paths , dummy_clip_paths ;
for ( int i = 0 ; i < mesh - > get_surface_count ( ) ; i + + ) {
if ( mesh - > surface_get_primitive_type ( i ) ! = Mesh : : PRIMITIVE_TRIANGLES ) {
continue ;
}
if ( ! ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FLAG_USE_2D_VERTICES ) ) {
continue ;
}
Path64 subject_path ;
int index_count = 0 ;
if ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FORMAT_INDEX ) {
index_count = mesh - > surface_get_array_index_len ( i ) ;
} else {
index_count = mesh - > surface_get_array_len ( i ) ;
}
ERR_CONTINUE ( ( index_count = = 0 | | ( index_count % 3 ) ! = 0 ) ) ;
Array a = mesh - > surface_get_arrays ( i ) ;
Vector < Vector2 > mesh_vertices = a [ Mesh : : ARRAY_VERTEX ] ;
if ( mesh - > surface_get_format ( i ) & Mesh : : ARRAY_FORMAT_INDEX ) {
Vector < int > mesh_indices = a [ Mesh : : ARRAY_INDEX ] ;
for ( int vertex_index : mesh_indices ) {
const Vector2 & vertex = mesh_vertices [ vertex_index ] ;
const Point64 & point = Point64 ( vertex . x , vertex . y ) ;
subject_path . push_back ( point ) ;
}
} else {
for ( const Vector2 & vertex : mesh_vertices ) {
const Point64 & point = Point64 ( vertex . x , vertex . y ) ;
subject_path . push_back ( point ) ;
}
}
mesh_subject_paths . push_back ( subject_path ) ;
}
Paths64 mesh_path_solution = Union ( mesh_subject_paths , dummy_clip_paths , FillRule : : NonZero ) ;
//path_solution = RamerDouglasPeucker(path_solution, 0.025);
int multimesh_instance_count = multimesh - > get_visible_instance_count ( ) ;
if ( multimesh_instance_count = = - 1 ) {
multimesh_instance_count = multimesh - > get_instance_count ( ) ;
}
const Transform2D multimesh_instance_xform = p_source_geometry_data - > root_node_transform * multimesh_instance - > get_global_transform ( ) ;
for ( int i = 0 ; i < multimesh_instance_count ; i + + ) {
const Transform2D multimesh_instance_mesh_instance_xform = multimesh_instance_xform * multimesh - > get_instance_transform_2d ( i ) ;
for ( const Path64 & mesh_path : mesh_path_solution ) {
Vector < Vector2 > shape_outline ;
for ( const Point64 & mesh_path_point : mesh_path ) {
shape_outline . push_back ( Point2 ( static_cast < real_t > ( mesh_path_point . x ) , static_cast < real_t > ( mesh_path_point . y ) ) ) ;
}
for ( int j = 0 ; j < shape_outline . size ( ) ; j + + ) {
shape_outline . write [ j ] = multimesh_instance_mesh_instance_xform . xform ( shape_outline [ j ] ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
}
}
void NavMeshGenerator2D : : generator_parse_polygon2d_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
Polygon2D * polygon_2d = Object : : cast_to < Polygon2D > ( p_node ) ;
if ( polygon_2d = = nullptr ) {
return ;
}
NavigationPolygon : : ParsedGeometryType parsed_geometry_type = p_navigation_mesh - > get_parsed_geometry_type ( ) ;
if ( parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_MESH_INSTANCES | | parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_BOTH ) {
const Transform2D polygon_2d_xform = p_source_geometry_data - > root_node_transform * polygon_2d - > get_global_transform ( ) ;
Vector < Vector2 > shape_outline = polygon_2d - > get_polygon ( ) ;
for ( int i = 0 ; i < shape_outline . size ( ) ; i + + ) {
shape_outline . write [ i ] = polygon_2d_xform . xform ( shape_outline [ i ] ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
}
void NavMeshGenerator2D : : generator_parse_staticbody2d_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
StaticBody2D * static_body = Object : : cast_to < StaticBody2D > ( p_node ) ;
if ( static_body = = nullptr ) {
return ;
}
NavigationPolygon : : ParsedGeometryType parsed_geometry_type = p_navigation_mesh - > get_parsed_geometry_type ( ) ;
if ( ! ( parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_STATIC_COLLIDERS | | parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_BOTH ) ) {
return ;
}
uint32_t parsed_collision_mask = p_navigation_mesh - > get_parsed_collision_mask ( ) ;
if ( ! ( static_body - > get_collision_layer ( ) & parsed_collision_mask ) ) {
return ;
}
List < uint32_t > shape_owners ;
static_body - > get_shape_owners ( & shape_owners ) ;
for ( uint32_t shape_owner : shape_owners ) {
if ( static_body - > is_shape_owner_disabled ( shape_owner ) ) {
continue ;
}
const int shape_count = static_body - > shape_owner_get_shape_count ( shape_owner ) ;
for ( int shape_index = 0 ; shape_index < shape_count ; shape_index + + ) {
Ref < Shape2D > s = static_body - > shape_owner_get_shape ( shape_owner , shape_index ) ;
if ( s . is_null ( ) ) {
continue ;
}
const Transform2D static_body_xform = p_source_geometry_data - > root_node_transform * static_body - > get_global_transform ( ) * static_body - > shape_owner_get_transform ( shape_owner ) ;
RectangleShape2D * rectangle_shape = Object : : cast_to < RectangleShape2D > ( * s ) ;
if ( rectangle_shape ) {
Vector < Vector2 > shape_outline ;
const Vector2 & rectangle_size = rectangle_shape - > get_size ( ) ;
shape_outline . resize ( 5 ) ;
shape_outline . write [ 0 ] = static_body_xform . xform ( - rectangle_size * 0.5 ) ;
shape_outline . write [ 1 ] = static_body_xform . xform ( Vector2 ( rectangle_size . x , - rectangle_size . y ) * 0.5 ) ;
shape_outline . write [ 2 ] = static_body_xform . xform ( rectangle_size * 0.5 ) ;
shape_outline . write [ 3 ] = static_body_xform . xform ( Vector2 ( - rectangle_size . x , rectangle_size . y ) * 0.5 ) ;
shape_outline . write [ 4 ] = static_body_xform . xform ( - rectangle_size * 0.5 ) ;
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
CapsuleShape2D * capsule_shape = Object : : cast_to < CapsuleShape2D > ( * s ) ;
if ( capsule_shape ) {
const real_t capsule_height = capsule_shape - > get_height ( ) ;
const real_t capsule_radius = capsule_shape - > get_radius ( ) ;
Vector < Vector2 > shape_outline ;
const real_t turn_step = Math_TAU / 12.0 ;
shape_outline . resize ( 14 ) ;
int shape_outline_inx = 0 ;
for ( int i = 0 ; i < 12 ; i + + ) {
Vector2 ofs = Vector2 ( 0 , ( i > 3 & & i < = 9 ) ? - capsule_height * 0.5 + capsule_radius : capsule_height * 0.5 - capsule_radius ) ;
shape_outline . write [ shape_outline_inx ] = static_body_xform . xform ( Vector2 ( Math : : sin ( i * turn_step ) , Math : : cos ( i * turn_step ) ) * capsule_radius + ofs ) ;
shape_outline_inx + = 1 ;
if ( i = = 3 | | i = = 9 ) {
shape_outline . write [ shape_outline_inx ] = static_body_xform . xform ( Vector2 ( Math : : sin ( i * turn_step ) , Math : : cos ( i * turn_step ) ) * capsule_radius - ofs ) ;
shape_outline_inx + = 1 ;
}
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
CircleShape2D * circle_shape = Object : : cast_to < CircleShape2D > ( * s ) ;
if ( circle_shape ) {
const real_t circle_radius = circle_shape - > get_radius ( ) ;
Vector < Vector2 > shape_outline ;
int circle_edge_count = 12 ;
shape_outline . resize ( circle_edge_count ) ;
const real_t turn_step = Math_TAU / real_t ( circle_edge_count ) ;
for ( int i = 0 ; i < circle_edge_count ; i + + ) {
shape_outline . write [ i ] = static_body_xform . xform ( Vector2 ( Math : : cos ( i * turn_step ) , Math : : sin ( i * turn_step ) ) * circle_radius ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
ConcavePolygonShape2D * concave_polygon_shape = Object : : cast_to < ConcavePolygonShape2D > ( * s ) ;
if ( concave_polygon_shape ) {
Vector < Vector2 > shape_outline = concave_polygon_shape - > get_segments ( ) ;
for ( int i = 0 ; i < shape_outline . size ( ) ; i + + ) {
shape_outline . write [ i ] = static_body_xform . xform ( shape_outline [ i ] ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
ConvexPolygonShape2D * convex_polygon_shape = Object : : cast_to < ConvexPolygonShape2D > ( * s ) ;
if ( convex_polygon_shape ) {
Vector < Vector2 > shape_outline = convex_polygon_shape - > get_points ( ) ;
for ( int i = 0 ; i < shape_outline . size ( ) ; i + + ) {
shape_outline . write [ i ] = static_body_xform . xform ( shape_outline [ i ] ) ;
}
p_source_geometry_data - > add_obstruction_outline ( shape_outline ) ;
}
}
}
}
void NavMeshGenerator2D : : generator_parse_tilemap_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
TileMap * tilemap = Object : : cast_to < TileMap > ( p_node ) ;
if ( tilemap = = nullptr ) {
return ;
}
NavigationPolygon : : ParsedGeometryType parsed_geometry_type = p_navigation_mesh - > get_parsed_geometry_type ( ) ;
uint32_t parsed_collision_mask = p_navigation_mesh - > get_parsed_collision_mask ( ) ;
if ( tilemap - > get_layers_count ( ) < = 0 ) {
return ;
}
Ref < TileSet > tile_set = tilemap - > get_tileset ( ) ;
if ( ! tile_set . is_valid ( ) ) {
return ;
}
int physics_layers_count = tile_set - > get_physics_layers_count ( ) ;
int navigation_layers_count = tile_set - > get_navigation_layers_count ( ) ;
if ( physics_layers_count < = 0 & & navigation_layers_count < = 0 ) {
return ;
}
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HashSet < Vector2i > cells_with_navigation_polygon ;
HashSet < Vector2i > cells_with_collision_polygon ;
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const Transform2D tilemap_xform = p_source_geometry_data - > root_node_transform * tilemap - > get_global_transform ( ) ;
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# ifdef DEBUG_ENABLED
int error_print_counter = 0 ;
int error_print_max = 10 ;
# endif // DEBUG_ENABLED
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for ( int tilemap_layer = 0 ; tilemap_layer < tilemap - > get_layers_count ( ) ; tilemap_layer + + ) {
TypedArray < Vector2i > used_cells = tilemap - > get_used_cells ( tilemap_layer ) ;
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for ( int used_cell_index = 0 ; used_cell_index < used_cells . size ( ) ; used_cell_index + + ) {
const Vector2i & cell = used_cells [ used_cell_index ] ;
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const TileData * tile_data = tilemap - > get_cell_tile_data ( tilemap_layer , cell , false ) ;
if ( tile_data = = nullptr ) {
continue ;
}
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// Transform flags.
const int alternative_id = tilemap - > get_cell_alternative_tile ( tilemap_layer , cell , false ) ;
bool flip_h = ( alternative_id & TileSetAtlasSource : : TRANSFORM_FLIP_H ) ;
bool flip_v = ( alternative_id & TileSetAtlasSource : : TRANSFORM_FLIP_V ) ;
bool transpose = ( alternative_id & TileSetAtlasSource : : TRANSFORM_TRANSPOSE ) ;
Transform2D tile_transform ;
tile_transform . set_origin ( tilemap - > map_to_local ( cell ) ) ;
const Transform2D tile_transform_offset = tilemap_xform * tile_transform ;
if ( navigation_layers_count > 0 ) {
Ref < NavigationPolygon > navigation_polygon = tile_data - > get_navigation_polygon ( tilemap_layer , flip_h , flip_v , transpose ) ;
if ( navigation_polygon . is_valid ( ) ) {
if ( cells_with_navigation_polygon . has ( cell ) ) {
# ifdef DEBUG_ENABLED
error_print_counter + + ;
if ( error_print_counter < = error_print_max ) {
WARN_PRINT ( vformat ( " TileMap navigation mesh baking error. The TileMap cell key Vector2i(%s, %s) has navigation mesh from 2 or more different TileMap layers assigned. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored. " , cell . x , cell . y ) ) ;
}
# endif // DEBUG_ENABLED
} else {
cells_with_navigation_polygon . insert ( cell ) ;
for ( int outline_index = 0 ; outline_index < navigation_polygon - > get_outline_count ( ) ; outline_index + + ) {
const Vector < Vector2 > & navigation_polygon_outline = navigation_polygon - > get_outline ( outline_index ) ;
if ( navigation_polygon_outline . size ( ) = = 0 ) {
continue ;
}
Vector < Vector2 > traversable_outline ;
traversable_outline . resize ( navigation_polygon_outline . size ( ) ) ;
const Vector2 * navigation_polygon_outline_ptr = navigation_polygon_outline . ptr ( ) ;
Vector2 * traversable_outline_ptrw = traversable_outline . ptrw ( ) ;
for ( int traversable_outline_index = 0 ; traversable_outline_index < traversable_outline . size ( ) ; traversable_outline_index + + ) {
traversable_outline_ptrw [ traversable_outline_index ] = tile_transform_offset . xform ( navigation_polygon_outline_ptr [ traversable_outline_index ] ) ;
}
p_source_geometry_data - > _add_traversable_outline ( traversable_outline ) ;
}
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}
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}
}
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if ( physics_layers_count > 0 & & ( parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_STATIC_COLLIDERS | | parsed_geometry_type = = NavigationPolygon : : PARSED_GEOMETRY_BOTH ) & & ( tile_set - > get_physics_layer_collision_layer ( tilemap_layer ) & parsed_collision_mask ) ) {
if ( cells_with_collision_polygon . has ( cell ) ) {
# ifdef DEBUG_ENABLED
error_print_counter + + ;
if ( error_print_counter < = error_print_max ) {
WARN_PRINT ( vformat ( " TileMap navigation mesh baking error. The cell key Vector2i(%s, %s) has collision polygons from 2 or more different TileMap layers assigned that all match the parsed collision mask. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored. " , cell . x , cell . y ) ) ;
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}
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# endif // DEBUG_ENABLED
} else {
cells_with_collision_polygon . insert ( cell ) ;
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for ( int collision_polygon_index = 0 ; collision_polygon_index < tile_data - > get_collision_polygons_count ( tilemap_layer ) ; collision_polygon_index + + ) {
PackedVector2Array collision_polygon_points = tile_data - > get_collision_polygon_points ( tilemap_layer , collision_polygon_index ) ;
if ( collision_polygon_points . size ( ) = = 0 ) {
continue ;
}
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if ( flip_h | | flip_v | | transpose ) {
collision_polygon_points = TileData : : get_transformed_vertices ( collision_polygon_points , flip_h , flip_v , transpose ) ;
}
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Vector < Vector2 > obstruction_outline ;
obstruction_outline . resize ( collision_polygon_points . size ( ) ) ;
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const Vector2 * collision_polygon_points_ptr = collision_polygon_points . ptr ( ) ;
Vector2 * obstruction_outline_ptrw = obstruction_outline . ptrw ( ) ;
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for ( int obstruction_outline_index = 0 ; obstruction_outline_index < obstruction_outline . size ( ) ; obstruction_outline_index + + ) {
obstruction_outline_ptrw [ obstruction_outline_index ] = tile_transform_offset . xform ( collision_polygon_points_ptr [ obstruction_outline_index ] ) ;
}
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p_source_geometry_data - > _add_obstruction_outline ( obstruction_outline ) ;
}
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}
}
}
}
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# ifdef DEBUG_ENABLED
if ( error_print_counter > error_print_max ) {
ERR_PRINT ( vformat ( " TileMap navigation mesh baking error. A total of %s cells with navigation or collision polygons from 2 or more different TileMap layers overlap. This can cause unexpected navigation mesh baking results. The duplicated cell data was ignored. " , error_print_counter ) ) ;
}
# endif // DEBUG_ENABLED
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}
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void NavMeshGenerator2D : : generator_parse_navigationobstacle_node ( const Ref < NavigationPolygon > & p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_node ) {
NavigationObstacle2D * obstacle = Object : : cast_to < NavigationObstacle2D > ( p_node ) ;
if ( obstacle = = nullptr ) {
return ;
}
if ( ! obstacle - > get_affect_navigation_mesh ( ) ) {
return ;
}
const Transform2D node_xform = p_source_geometry_data - > root_node_transform * Transform2D ( 0.0 , obstacle - > get_global_position ( ) ) ;
const float obstacle_radius = obstacle - > get_radius ( ) ;
if ( obstacle_radius > 0.0 ) {
Vector < Vector2 > obstruction_circle_vertices ;
// The point of this is that the moving obstacle can make a simple hole in the navigation mesh and affect the pathfinding.
// Without, navigation paths can go directly through the middle of the obstacle and conflict with the avoidance to get agents stuck.
// No place for excessive "round" detail here. Every additional edge adds a high cost for something that needs to be quick, not pretty.
static const int circle_points = 12 ;
obstruction_circle_vertices . resize ( circle_points ) ;
Vector2 * circle_vertices_ptrw = obstruction_circle_vertices . ptrw ( ) ;
const real_t circle_point_step = Math_TAU / circle_points ;
for ( int i = 0 ; i < circle_points ; i + + ) {
const float angle = i * circle_point_step ;
circle_vertices_ptrw [ i ] = node_xform . xform ( Vector2 ( Math : : cos ( angle ) * obstacle_radius , Math : : sin ( angle ) * obstacle_radius ) ) ;
}
p_source_geometry_data - > add_projected_obstruction ( obstruction_circle_vertices , obstacle - > get_carve_navigation_mesh ( ) ) ;
}
const Vector < Vector2 > & obstacle_vertices = obstacle - > get_vertices ( ) ;
if ( obstacle_vertices . is_empty ( ) ) {
return ;
}
Vector < Vector2 > obstruction_shape_vertices ;
obstruction_shape_vertices . resize ( obstacle_vertices . size ( ) ) ;
const Vector2 * obstacle_vertices_ptr = obstacle_vertices . ptr ( ) ;
Vector2 * obstruction_shape_vertices_ptrw = obstruction_shape_vertices . ptrw ( ) ;
for ( int i = 0 ; i < obstacle_vertices . size ( ) ; i + + ) {
obstruction_shape_vertices_ptrw [ i ] = node_xform . xform ( obstacle_vertices_ptr [ i ] ) ;
}
p_source_geometry_data - > add_projected_obstruction ( obstruction_shape_vertices , obstacle - > get_carve_navigation_mesh ( ) ) ;
}
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void NavMeshGenerator2D : : generator_parse_source_geometry_data ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data , Node * p_root_node ) {
List < Node * > parse_nodes ;
if ( p_navigation_mesh - > get_source_geometry_mode ( ) = = NavigationPolygon : : SOURCE_GEOMETRY_ROOT_NODE_CHILDREN ) {
parse_nodes . push_back ( p_root_node ) ;
} else {
p_root_node - > get_tree ( ) - > get_nodes_in_group ( p_navigation_mesh - > get_source_geometry_group_name ( ) , & parse_nodes ) ;
}
Transform2D root_node_transform = Transform2D ( ) ;
if ( Object : : cast_to < Node2D > ( p_root_node ) ) {
root_node_transform = Object : : cast_to < Node2D > ( p_root_node ) - > get_global_transform ( ) . affine_inverse ( ) ;
}
p_source_geometry_data - > clear ( ) ;
p_source_geometry_data - > root_node_transform = root_node_transform ;
bool recurse_children = p_navigation_mesh - > get_source_geometry_mode ( ) ! = NavigationPolygon : : SOURCE_GEOMETRY_GROUPS_EXPLICIT ;
for ( Node * E : parse_nodes ) {
generator_parse_geometry_node ( p_navigation_mesh , p_source_geometry_data , E , recurse_children ) ;
}
} ;
static void generator_recursive_process_polytree_items ( List < TPPLPoly > & p_tppl_in_polygon , const Clipper2Lib : : PolyPath64 * p_polypath_item ) {
using namespace Clipper2Lib ;
Vector < Vector2 > polygon_vertices ;
for ( const Point64 & polypath_point : p_polypath_item - > Polygon ( ) ) {
polygon_vertices . push_back ( Vector2 ( static_cast < real_t > ( polypath_point . x ) , static_cast < real_t > ( polypath_point . y ) ) ) ;
}
TPPLPoly tp ;
tp . Init ( polygon_vertices . size ( ) ) ;
for ( int j = 0 ; j < polygon_vertices . size ( ) ; j + + ) {
tp [ j ] = polygon_vertices [ j ] ;
}
if ( p_polypath_item - > IsHole ( ) ) {
tp . SetOrientation ( TPPL_ORIENTATION_CW ) ;
tp . SetHole ( true ) ;
} else {
tp . SetOrientation ( TPPL_ORIENTATION_CCW ) ;
}
p_tppl_in_polygon . push_back ( tp ) ;
for ( size_t i = 0 ; i < p_polypath_item - > Count ( ) ; i + + ) {
const PolyPath64 * polypath_item = p_polypath_item - > Child ( i ) ;
generator_recursive_process_polytree_items ( p_tppl_in_polygon , polypath_item ) ;
}
}
bool NavMeshGenerator2D : : generator_emit_callback ( const Callable & p_callback ) {
ERR_FAIL_COND_V ( ! p_callback . is_valid ( ) , false ) ;
Callable : : CallError ce ;
Variant result ;
p_callback . callp ( nullptr , 0 , result , ce ) ;
return ce . error = = Callable : : CallError : : CALL_OK ;
}
void NavMeshGenerator2D : : generator_bake_from_source_geometry_data ( Ref < NavigationPolygon > p_navigation_mesh , Ref < NavigationMeshSourceGeometryData2D > p_source_geometry_data ) {
if ( p_navigation_mesh . is_null ( ) | | p_source_geometry_data . is_null ( ) ) {
return ;
}
if ( p_navigation_mesh - > get_outline_count ( ) = = 0 & & ! p_source_geometry_data - > has_data ( ) ) {
return ;
}
int outline_count = p_navigation_mesh - > get_outline_count ( ) ;
const Vector < Vector < Vector2 > > & traversable_outlines = p_source_geometry_data - > _get_traversable_outlines ( ) ;
const Vector < Vector < Vector2 > > & obstruction_outlines = p_source_geometry_data - > _get_obstruction_outlines ( ) ;
if ( outline_count = = 0 & & traversable_outlines . size ( ) = = 0 ) {
return ;
}
using namespace Clipper2Lib ;
Paths64 traversable_polygon_paths ;
Paths64 obstruction_polygon_paths ;
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traversable_polygon_paths . reserve ( outline_count + traversable_outlines . size ( ) ) ;
obstruction_polygon_paths . reserve ( obstruction_outlines . size ( ) ) ;
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for ( int i = 0 ; i < outline_count ; i + + ) {
const Vector < Vector2 > & traversable_outline = p_navigation_mesh - > get_outline ( i ) ;
Path64 subject_path ;
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subject_path . reserve ( traversable_outline . size ( ) ) ;
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for ( const Vector2 & traversable_point : traversable_outline ) {
const Point64 & point = Point64 ( traversable_point . x , traversable_point . y ) ;
subject_path . push_back ( point ) ;
}
traversable_polygon_paths . push_back ( subject_path ) ;
}
for ( const Vector < Vector2 > & traversable_outline : traversable_outlines ) {
Path64 subject_path ;
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subject_path . reserve ( traversable_outline . size ( ) ) ;
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for ( const Vector2 & traversable_point : traversable_outline ) {
const Point64 & point = Point64 ( traversable_point . x , traversable_point . y ) ;
subject_path . push_back ( point ) ;
}
traversable_polygon_paths . push_back ( subject_path ) ;
}
for ( const Vector < Vector2 > & obstruction_outline : obstruction_outlines ) {
Path64 clip_path ;
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clip_path . reserve ( obstruction_outline . size ( ) ) ;
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for ( const Vector2 & obstruction_point : obstruction_outline ) {
const Point64 & point = Point64 ( obstruction_point . x , obstruction_point . y ) ;
clip_path . push_back ( point ) ;
}
obstruction_polygon_paths . push_back ( clip_path ) ;
}
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const Vector < NavigationMeshSourceGeometryData2D : : ProjectedObstruction > & projected_obstructions = p_source_geometry_data - > _get_projected_obstructions ( ) ;
if ( ! projected_obstructions . is_empty ( ) ) {
for ( const NavigationMeshSourceGeometryData2D : : ProjectedObstruction & projected_obstruction : projected_obstructions ) {
if ( projected_obstruction . carve ) {
continue ;
}
if ( projected_obstruction . vertices . is_empty ( ) | | projected_obstruction . vertices . size ( ) % 2 ! = 0 ) {
continue ;
}
Path64 clip_path ;
clip_path . reserve ( projected_obstruction . vertices . size ( ) / 2 ) ;
for ( int i = 0 ; i < projected_obstruction . vertices . size ( ) / 2 ; i + + ) {
const Point64 & point = Point64 ( projected_obstruction . vertices [ i * 2 ] , projected_obstruction . vertices [ i * 2 + 1 ] ) ;
clip_path . push_back ( point ) ;
}
if ( ! IsPositive ( clip_path ) ) {
std : : reverse ( clip_path . begin ( ) , clip_path . end ( ) ) ;
}
obstruction_polygon_paths . push_back ( clip_path ) ;
}
}
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Rect2 baking_rect = p_navigation_mesh - > get_baking_rect ( ) ;
if ( baking_rect . has_area ( ) ) {
Vector2 baking_rect_offset = p_navigation_mesh - > get_baking_rect_offset ( ) ;
const int rect_begin_x = baking_rect . position [ 0 ] + baking_rect_offset . x ;
const int rect_begin_y = baking_rect . position [ 1 ] + baking_rect_offset . y ;
const int rect_end_x = baking_rect . position [ 0 ] + baking_rect . size [ 0 ] + baking_rect_offset . x ;
const int rect_end_y = baking_rect . position [ 1 ] + baking_rect . size [ 1 ] + baking_rect_offset . y ;
Rect64 clipper_rect = Rect64 ( rect_begin_x , rect_begin_y , rect_end_x , rect_end_y ) ;
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RectClip64 rect_clip = RectClip64 ( clipper_rect ) ;
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traversable_polygon_paths = rect_clip . Execute ( traversable_polygon_paths ) ;
obstruction_polygon_paths = rect_clip . Execute ( obstruction_polygon_paths ) ;
}
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Paths64 path_solution ;
// first merge all traversable polygons according to user specified fill rule
Paths64 dummy_clip_path ;
traversable_polygon_paths = Union ( traversable_polygon_paths , dummy_clip_path , FillRule : : NonZero ) ;
// merge all obstruction polygons, don't allow holes for what is considered "solid" 2D geometry
obstruction_polygon_paths = Union ( obstruction_polygon_paths , dummy_clip_path , FillRule : : NonZero ) ;
path_solution = Difference ( traversable_polygon_paths , obstruction_polygon_paths , FillRule : : NonZero ) ;
real_t agent_radius_offset = p_navigation_mesh - > get_agent_radius ( ) ;
if ( agent_radius_offset > 0.0 ) {
path_solution = InflatePaths ( path_solution , - agent_radius_offset , JoinType : : Miter , EndType : : Polygon ) ;
}
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if ( ! projected_obstructions . is_empty ( ) ) {
obstruction_polygon_paths . resize ( 0 ) ;
for ( const NavigationMeshSourceGeometryData2D : : ProjectedObstruction & projected_obstruction : projected_obstructions ) {
if ( ! projected_obstruction . carve ) {
continue ;
}
if ( projected_obstruction . vertices . is_empty ( ) | | projected_obstruction . vertices . size ( ) % 2 ! = 0 ) {
continue ;
}
Path64 clip_path ;
clip_path . reserve ( projected_obstruction . vertices . size ( ) / 2 ) ;
for ( int i = 0 ; i < projected_obstruction . vertices . size ( ) / 2 ; i + + ) {
const Point64 & point = Point64 ( projected_obstruction . vertices [ i * 2 ] , projected_obstruction . vertices [ i * 2 + 1 ] ) ;
clip_path . push_back ( point ) ;
}
if ( ! IsPositive ( clip_path ) ) {
std : : reverse ( clip_path . begin ( ) , clip_path . end ( ) ) ;
}
obstruction_polygon_paths . push_back ( clip_path ) ;
}
if ( obstruction_polygon_paths . size ( ) > 0 ) {
path_solution = Difference ( path_solution , obstruction_polygon_paths , FillRule : : NonZero ) ;
}
}
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//path_solution = RamerDouglasPeucker(path_solution, 0.025); //
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real_t border_size = p_navigation_mesh - > get_border_size ( ) ;
if ( baking_rect . has_area ( ) & & border_size > 0.0 ) {
Vector2 baking_rect_offset = p_navigation_mesh - > get_baking_rect_offset ( ) ;
const int rect_begin_x = baking_rect . position [ 0 ] + baking_rect_offset . x + border_size ;
const int rect_begin_y = baking_rect . position [ 1 ] + baking_rect_offset . y + border_size ;
const int rect_end_x = baking_rect . position [ 0 ] + baking_rect . size [ 0 ] + baking_rect_offset . x - border_size ;
const int rect_end_y = baking_rect . position [ 1 ] + baking_rect . size [ 1 ] + baking_rect_offset . y - border_size ;
Rect64 clipper_rect = Rect64 ( rect_begin_x , rect_begin_y , rect_end_x , rect_end_y ) ;
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RectClip64 rect_clip = RectClip64 ( clipper_rect ) ;
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path_solution = rect_clip . Execute ( path_solution ) ;
}
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Vector < Vector < Vector2 > > new_baked_outlines ;
for ( const Path64 & scaled_path : path_solution ) {
Vector < Vector2 > polypath ;
for ( const Point64 & scaled_point : scaled_path ) {
polypath . push_back ( Vector2 ( static_cast < real_t > ( scaled_point . x ) , static_cast < real_t > ( scaled_point . y ) ) ) ;
}
new_baked_outlines . push_back ( polypath ) ;
}
if ( new_baked_outlines . size ( ) = = 0 ) {
p_navigation_mesh - > set_vertices ( Vector < Vector2 > ( ) ) ;
p_navigation_mesh - > clear_polygons ( ) ;
return ;
}
Paths64 polygon_paths ;
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polygon_paths . reserve ( new_baked_outlines . size ( ) ) ;
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for ( const Vector < Vector2 > & baked_outline : new_baked_outlines ) {
Path64 polygon_path ;
for ( const Vector2 & baked_outline_point : baked_outline ) {
const Point64 & point = Point64 ( baked_outline_point . x , baked_outline_point . y ) ;
polygon_path . push_back ( point ) ;
}
polygon_paths . push_back ( polygon_path ) ;
}
ClipType clipper_cliptype = ClipType : : Union ;
List < TPPLPoly > tppl_in_polygon , tppl_out_polygon ;
PolyTree64 polytree ;
Clipper64 clipper_64 ;
clipper_64 . AddSubject ( polygon_paths ) ;
clipper_64 . Execute ( clipper_cliptype , FillRule : : NonZero , polytree ) ;
for ( size_t i = 0 ; i < polytree . Count ( ) ; i + + ) {
const PolyPath64 * polypath_item = polytree [ i ] ;
generator_recursive_process_polytree_items ( tppl_in_polygon , polypath_item ) ;
}
TPPLPartition tpart ;
if ( tpart . ConvexPartition_HM ( & tppl_in_polygon , & tppl_out_polygon ) = = 0 ) { //failed!
ERR_PRINT ( " NavigationPolygon Convex partition failed. Unable to create a valid NavigationMesh from defined polygon outline paths. " ) ;
p_navigation_mesh - > set_vertices ( Vector < Vector2 > ( ) ) ;
p_navigation_mesh - > clear_polygons ( ) ;
return ;
}
Vector < Vector2 > new_vertices ;
Vector < Vector < int > > new_polygons ;
HashMap < Vector2 , int > points ;
for ( List < TPPLPoly > : : Element * I = tppl_out_polygon . front ( ) ; I ; I = I - > next ( ) ) {
TPPLPoly & tp = I - > get ( ) ;
Vector < int > new_polygon ;
for ( int64_t i = 0 ; i < tp . GetNumPoints ( ) ; i + + ) {
HashMap < Vector2 , int > : : Iterator E = points . find ( tp [ i ] ) ;
if ( ! E ) {
E = points . insert ( tp [ i ] , new_vertices . size ( ) ) ;
new_vertices . push_back ( tp [ i ] ) ;
}
new_polygon . push_back ( E - > value ) ;
}
new_polygons . push_back ( new_polygon ) ;
}
p_navigation_mesh - > set_vertices ( new_vertices ) ;
p_navigation_mesh - > clear_polygons ( ) ;
for ( int i = 0 ; i < new_polygons . size ( ) ; i + + ) {
p_navigation_mesh - > add_polygon ( new_polygons [ i ] ) ;
}
}
2024-02-22 19:21:43 +00:00
# endif // CLIPPER2_ENABLED