godot/drivers/SCsub

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Import('env')
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env.drivers_sources=[]
if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
SConscript("zlib/SCsub");
# OS drivers
SConscript('unix/SCsub');
SConscript('windows/SCsub');
# Sounds drivers
SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
# Graphics drivers
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
# Core dependencies
SConscript("png/SCsub");
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SConscript("nrex/SCsub");
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if (env["tools"]=="yes"):
SConscript("convex_decomp/SCsub");
if env['vsproj']=="yes":
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env.AddToVSProject(env.drivers_sources)
# Split drivers, this used to be needed for windows until separate builders for windows were created
# FIXME: Check if still needed now that the drivers were made more lightweight
if (env.split_drivers):
import string
num = 0
cur_base = ""
max_src = 64
list = []
lib_list = []
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for f in env.drivers_sources:
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fname = ""
if type(f) == type(""):
fname = env.File(f).path
else:
fname = env.File(f)[0].path
fname = fname.replace("\\", "/")
base = string.join(fname.split("/")[:2], "/")
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env.Library("drivers"+str(num), list)
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lib_list.append(lib)
list = []
num = num+1
cur_base = base
list.append(f)
lib = env.Library("drivers"+str(num), list)
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lib_list.append(lib)
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if len(lib_list) > 0:
import os, sys
if os.name=='posix' and sys.platform=='msys':
env.Replace(ARFLAGS=['rcsT'])
lib = env.Library("drivers_collated", lib_list)
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lib_list = [lib]
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drivers_base=[]
env.add_source_files(drivers_base,"*.cpp")
lib_list.insert(0, env.Library("drivers", drivers_base))
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env.Prepend(LIBS=lib_list)
else:
env.add_source_files(env.drivers_sources,"*.cpp")
lib = env.Library("drivers",env.drivers_sources)
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env.Prepend(LIBS=[lib])