godot/editor/spatial_editor_gizmos.h

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/*************************************************************************/
/* spatial_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/camera_3d.h"
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class Camera3D;
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class LightNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(LightNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
LightNode3DGizmoPlugin();
};
class AudioStreamPlayer3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(AudioStreamPlayer3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
AudioStreamPlayer3DNode3DGizmoPlugin();
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};
class CameraNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CameraNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
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CameraNode3DGizmoPlugin();
};
class MeshInstanceNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(MeshInstanceNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
MeshInstanceNode3DGizmoPlugin();
};
class Sprite3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Sprite3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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Sprite3DNode3DGizmoPlugin();
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};
class Position3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Position3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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Ref<ArrayMesh> pos3d_mesh;
Vector<Vector3> cursor_points;
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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Position3DNode3DGizmoPlugin();
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};
class SkeletonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SkeletonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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SkeletonNode3DGizmoPlugin();
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};
class PhysicalBoneNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(PhysicalBoneNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
PhysicalBoneNode3DGizmoPlugin();
};
class RayCastNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(RayCastNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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RayCastNode3DGizmoPlugin();
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};
class SpringArmNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SpringArmNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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SpringArmNode3DGizmoPlugin();
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};
class VehicleWheelNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VehicleWheelNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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VehicleWheelNode3DGizmoPlugin();
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};
class SoftBodyNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(SoftBodyNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const;
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SoftBodyNode3DGizmoPlugin();
};
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class VisibilityNotifierGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(VisibilityNotifierGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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VisibilityNotifierGizmoPlugin();
};
class CPUParticlesGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CPUParticlesGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
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String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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CPUParticlesGizmoPlugin();
};
class ParticlesGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(ParticlesGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
ParticlesGizmoPlugin();
};
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
ReflectionProbeGizmoPlugin();
};
class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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GIProbeGizmoPlugin();
};
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#if 0
class BakedIndirectLightGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(BakedIndirectLightGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
BakedIndirectLightGizmoPlugin();
};
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#endif
class CollisionShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
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CollisionShapeNode3DGizmoPlugin();
};
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class CollisionPolygonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CollisionPolygonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
CollisionPolygonNode3DGizmoPlugin();
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};
class NavigationMeshNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationMeshNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
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};
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
NavigationMeshNode3DGizmoPlugin();
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};
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class JointGizmosDrawer {
public:
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
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static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
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/// with axis X and Y that are looking toward the body and oriented toward up
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
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// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class JointNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(JointNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateGeneric6DOFJointGizmo(
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const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points);
JointNode3DGizmoPlugin();
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};
#endif // SPATIAL_EDITOR_GIZMOS_H