godot/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Importer for the [code].fbx[/code] scene file format.
</brief_description>
<description>
Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
The location of the FBX2glTF binary is set via the [code]filesystem/import/fbx/fbx2gltf_path[/code] editor setting.
This importer is only used if [member ProjectSettings.filesystem/import/fbx/enabled] is enabled, otherwise [code].fbx[/code] files present in the project folder are not imported.
</description>
<tutorials>
</tutorials>
</class>