2021-12-14 05:34:18 +00:00
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/**************************************************************************/
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2024-02-16 13:25:15 +00:00
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/* register_types.cpp */
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2021-12-14 05:34:18 +00:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2024-02-16 13:25:15 +00:00
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#include "register_types.h"
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#include "fbx_document.h"
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2021-12-14 05:34:18 +00:00
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#ifdef TOOLS_ENABLED
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2024-02-16 13:25:15 +00:00
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#include "editor/editor_scene_importer_fbx2gltf.h"
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#include "editor/editor_scene_importer_ufbx.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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static void _editor_init() {
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Ref<EditorSceneFormatImporterUFBX> import_fbx;
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import_fbx.instantiate();
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ResourceImporterScene::add_scene_importer(import_fbx);
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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bool fbx2gltf_enabled = GLOBAL_GET("filesystem/import/fbx2gltf/enabled");
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if (fbx2gltf_enabled) {
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Ref<EditorSceneFormatImporterFBX2GLTF> importer;
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importer.instantiate();
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ResourceImporterScene::add_scene_importer(importer);
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}
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}
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#endif // TOOLS_ENABLED
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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void initialize_fbx_module(ModuleInitializationLevel p_level) {
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(FBXDocument);
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GDREGISTER_CLASS(FBXState);
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}
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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#ifdef TOOLS_ENABLED
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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// Editor-specific API.
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ClassDB::APIType prev_api = ClassDB::get_current_api();
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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GDREGISTER_CLASS(EditorSceneFormatImporterUFBX);
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2022-04-02 11:43:15 +00:00
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2024-02-16 13:25:15 +00:00
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GLOBAL_DEF_RST_BASIC("filesystem/import/fbx2gltf/enabled", true);
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GDREGISTER_CLASS(EditorSceneFormatImporterFBX2GLTF);
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GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.android", false);
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GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.web", false);
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2022-04-02 11:43:15 +00:00
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2024-02-16 13:25:15 +00:00
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ClassDB::set_current_api(prev_api);
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EditorNode::add_init_callback(_editor_init);
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}
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2021-12-14 05:34:18 +00:00
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#endif // TOOLS_ENABLED
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2024-02-16 13:25:15 +00:00
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}
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2021-12-14 05:34:18 +00:00
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2024-02-16 13:25:15 +00:00
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void uninitialize_fbx_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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// TODO: 20240118 // fire
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// FBXDocument::unregister_all_gltf_document_extensions();
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}
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