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https://github.com/godotengine/godot
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111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
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/**************************************************************************/
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/* audio_stream_interactive_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
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#define AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/dialogs.h"
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class CheckBox;
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class HSplitContainer;
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class VSplitContainer;
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class Tree;
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class TreeItem;
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class AudioStreamInteractive;
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class AudioStreamInteractiveTransitionEditor : public AcceptDialog {
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GDCLASS(AudioStreamInteractiveTransitionEditor, AcceptDialog);
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AudioStreamInteractive *audio_stream_interactive = nullptr;
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HSplitContainer *split = nullptr;
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Tree *tree = nullptr;
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Vector<TreeItem *> rows;
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CheckBox *transition_enabled = nullptr;
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OptionButton *transition_from = nullptr;
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OptionButton *transition_to = nullptr;
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OptionButton *fade_mode = nullptr;
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SpinBox *fade_beats = nullptr;
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OptionButton *filler_clip = nullptr;
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CheckBox *hold_previous = nullptr;
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bool updating_selection = false;
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int order_counter = 0;
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HashMap<Vector2i, int> selection_order;
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Vector<Vector2i> selected;
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bool updating = false;
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void _cell_selected(TreeItem *p_item, int p_column, bool p_selected);
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void _update_transitions();
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void _update_selection();
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void _edited();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(Object *p_obj);
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AudioStreamInteractiveTransitionEditor();
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};
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//
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class EditorInspectorPluginAudioStreamInteractive : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginAudioStreamInteractive, EditorInspectorPlugin);
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AudioStreamInteractiveTransitionEditor *audio_stream_interactive_transition_editor = nullptr;
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void _edit(Object *p_object);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_end(Object *p_object) override;
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EditorInspectorPluginAudioStreamInteractive();
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};
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class AudioStreamInteractiveEditorPlugin : public EditorPlugin {
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GDCLASS(AudioStreamInteractiveEditorPlugin, EditorPlugin);
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public:
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virtual String get_name() const override { return "AudioStreamInteractive"; }
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AudioStreamInteractiveEditorPlugin();
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};
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#endif // AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
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