godot/doc/classes/AnimationNodeStateMachineTransition.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
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<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
</member>
<member name="priority" type="int" setter="set_priority" getter="get_priority">
</member>
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
</member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
</member>
</members>
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<signals>
<signal name="advance_condition_changed">
<description>
</description>
</signal>
</signals>
<constants>
<constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode">
</constant>
<constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode">
</constant>
<constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode">
</constant>
</constants>
</class>