godot/.travis.yml

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language: cpp
# OS config, depends on actual 'os' in build matrix
dist: bionic
stages:
- build
env:
global:
- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
- SCONS_CACHE_LIMIT=1024
- OPTIONS="debug_symbols=no verbose=yes progress=no"
cache:
directories:
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- $SCONS_CACHE
matrix:
include:
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- name: Android export template (release_debug, Clang)
stage: build
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env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
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os: linux
compiler: clang
addons:
apt:
packages:
- openjdk-8-jdk
# TODO: iOS MoltenVK support
# - name: iOS export template (debug, Clang)
# stage: build
# env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
# os: osx
# osx_image: xcode11.5
# compiler: clang
# addons:
# homebrew:
# packages:
# - scons
- name: JavaScript export template (release, emscripten latest)
stage: build
env: PLATFORM=javascript TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-emcc-latest EXTRA_ARGS="use_closure_compiler=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
before_install:
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- eval "${MATRIX_EVAL}"
install:
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- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
pyenv global 3.8 system;
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pip3 install --user scons;
fi
- scons --version
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64;
export PATH=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH};
java -version;
misc/ci/android-tools-linux.sh;
fi
- if [ "$PLATFORM" = "javascript" ]; then
git clone --depth 1 "https://github.com/emscripten-core/emsdk.git";
./emsdk/emsdk install latest;
./emsdk/emsdk activate --no-embedded latest;
fi
before_script:
- if [ "$PLATFORM" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS