godot/modules/text_server_adv/icu_data/icudata_stub.cpp

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/**************************************************************************/
/* icudata_stub.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "unicode/udata.h"
#include "unicode/utypes.h"
#include "unicode/uversion.h"
typedef struct {
uint16_t header_size;
uint8_t magic_1, magic_2;
UDataInfo info;
char padding[8];
uint32_t count, reserved;
int fake_name_and_data[4];
} ICU_data_header;
extern "C" U_EXPORT const ICU_data_header U_ICUDATA_ENTRY_POINT = {
32,
0xDA, 0x27,
{ sizeof(UDataInfo),
0,
#if U_IS_BIG_ENDIAN
1,
#else
0,
#endif
U_CHARSET_FAMILY,
sizeof(UChar),
0,
{ 0x54, 0x6F, 0x43, 0x50 },
{ 1, 0, 0, 0 },
{ 0, 0, 0, 0 } },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
0, 0,
{ 0, 0, 0, 0 }
};