godot/modules/SCsub

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#!/usr/bin/env python
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Import('env')
import modules_builders
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env_modules = env.Clone()
Export('env_modules')
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
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for module in env.module_list:
SConscript(module + "/SCsub")
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if env['split_libmodules']:
env.split_lib("modules", env_lib = env_modules)
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else:
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lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])