godot/editor/plugins/skeleton_2d_editor_plugin.h

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2018-02-21 20:23:27 +00:00
#ifndef SKELETON_2D_EDITOR_PLUGIN_H
#define SKELETON_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/spin_box.h"
class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
MENU_OPTION_MAKE_REST,
MENU_OPTION_SET_REST,
};
Skeleton2D *node;
MenuButton *options;
AcceptDialog *err_dialog;
void _menu_option(int p_option);
//void _create_uv_lines();
friend class Skeleton2DEditorPlugin;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
void edit(Skeleton2D *p_sprite);
Skeleton2DEditor();
};
class Skeleton2DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
Skeleton2DEditor *sprite_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Skeleton2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Skeleton2DEditorPlugin(EditorNode *p_node);
~Skeleton2DEditorPlugin();
};
#endif // SKELETON_2D_EDITOR_PLUGIN_H