godot/modules/fbx/doc_classes/FBXDocument.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="FBXDocument" inherits="GLTFDocument" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Handles FBX documents.
</brief_description>
<description>
The FBXDocument handles FBX documents. It provides methods to append data from buffers or files, generate scenes, and register/unregister document extensions.
When exporting FBX from Blender, use the "FBX Units Scale" option. The "FBX Units Scale" option sets the correct scale factor and avoids manual adjustments when re-importing into Blender, such as through glTF export.
</description>
<tutorials>
</tutorials>
</class>