godot/doc/classes/SoftBody.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<description>
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="is_ray_pickable" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<description>
</description>
</method>
<method name="set_collision_layer_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_ray_pickable">
<return type="void">
</return>
<argument index="0" name="ray_pickable" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient">
</member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient">
</member>
<member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore">
</member>
<member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient">
</member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient">
</member>
<member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision">
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass">
</member>
<member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness">
</member>
</members>
<constants>
</constants>
</class>