godot/doc/classes/VisualShaderNodeVectorBase.xml

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

31 lines
1.2 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2022-12-07 14:59:34 +00:00
A base type for the nodes that perform vector operations within the visual shader graph.
</brief_description>
<description>
2022-12-07 14:59:34 +00:00
This is an abstract class. See the derived types for descriptions of the possible operations.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
2022-12-07 14:59:34 +00:00
A vector type that this operation is performed on.
</member>
</members>
<constants>
<constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
A 3D vector type.
</constant>
2022-04-12 17:09:29 +00:00
<constant name="OP_TYPE_VECTOR_4D" value="2" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>