godot/thirdparty/graphite/include/graphite2/Types.h

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/* SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later */
/* Copyright 2010, SIL International, All rights reserved. */
#pragma once
#include <stddef.h>
typedef unsigned char gr_uint8;
typedef gr_uint8 gr_byte;
typedef signed char gr_int8;
typedef unsigned short gr_uint16;
typedef short gr_int16;
typedef unsigned int gr_uint32;
typedef int gr_int32;
enum gr_encform {
gr_utf8 = 1/*sizeof(uint8)*/, gr_utf16 = 2/*sizeof(uint16)*/, gr_utf32 = 4/*sizeof(uint32)*/
};
// Define API function declspec/attributes and how each supported compiler or OS
// allows us to specify them.
#if defined __GNUC__
#define _gr2_and ,
#define _gr2_tag_fn(a) __attribute__((a))
#define _gr2_deprecated_flag deprecated
#define _gr2_export_flag visibility("default")
#define _gr2_import_flag visibility("default")
#define _gr2_static_flag visibility("hidden")
#endif
#if defined _WIN32 || defined __CYGWIN__
#if defined __GNUC__ // These three will be redefined for Windows
#undef _gr2_export_flag
#undef _gr2_import_flag
#undef _gr2_static_flag
#else // How MSVC sepcifies function level attributes adn deprecation
#define _gr2_and
#define _gr2_tag_fn(a) __declspec(a)
#define _gr2_deprecated_flag deprecated
#endif
#define _gr2_export_flag dllexport
#define _gr2_import_flag dllimport
#define _gr2_static_flag
#endif
#if defined GRAPHITE2_STATIC
#define GR2_API _gr2_tag_fn(_gr2_static_flag)
#define GR2_DEPRECATED_API _gr2_tag_fn(_gr2_deprecated_flag _gr2_and _gr2_static_flag)
#elif defined GRAPHITE2_EXPORTING
#define GR2_API _gr2_tag_fn(_gr2_export_flag)
#define GR2_DEPRECATED_API _gr2_tag_fn(_gr2_deprecated_flag _gr2_and _gr2_export_flag)
#else
#define GR2_API _gr2_tag_fn(_gr2_import_flag)
#define GR2_DEPRECATED_API _gr2_tag_fn(_gr2_deprecated_flag _gr2_and _gr2_import_flag)
#endif