mirror of
https://github.com/godotengine/godot
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209 lines
6 KiB
C++
209 lines
6 KiB
C++
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/**************************************************************************/
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/* interop_types.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef INTEROP_TYPES_H
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#define INTEROP_TYPES_H
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#include "core/math/math_defs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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// This is taken from the old GDNative, which was removed.
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#define GODOT_VARIANT_SIZE (sizeof(real_t) * 4 + sizeof(int64_t))
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
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} godot_variant;
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#define GODOT_ARRAY_SIZE sizeof(void *)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
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} godot_array;
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#define GODOT_DICTIONARY_SIZE sizeof(void *)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
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} godot_dictionary;
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#define GODOT_STRING_SIZE sizeof(void *)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_STRING_SIZE];
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} godot_string;
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#define GODOT_STRING_NAME_SIZE sizeof(void *)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
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} godot_string_name;
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#define GODOT_PACKED_ARRAY_SIZE (2 * sizeof(void *))
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PACKED_ARRAY_SIZE];
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} godot_packed_array;
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#define GODOT_VECTOR2_SIZE (sizeof(real_t) * 2)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
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} godot_vector2;
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#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE];
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} godot_vector2i;
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#define GODOT_RECT2_SIZE (sizeof(real_t) * 4)
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typedef struct godot_rect2 {
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uint8_t _dont_touch_that[GODOT_RECT2_SIZE];
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} godot_rect2;
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#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4)
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typedef struct godot_rect2i {
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uint8_t _dont_touch_that[GODOT_RECT2I_SIZE];
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} godot_rect2i;
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#define GODOT_VECTOR3_SIZE (sizeof(real_t) * 3)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
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} godot_vector3;
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#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE];
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} godot_vector3i;
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#define GODOT_TRANSFORM2D_SIZE (sizeof(real_t) * 6)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
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} godot_transform2d;
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#define GODOT_VECTOR4_SIZE (sizeof(real_t) * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR4_SIZE];
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} godot_vector4;
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#define GODOT_VECTOR4I_SIZE (sizeof(int32_t) * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_VECTOR4I_SIZE];
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} godot_vector4i;
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#define GODOT_PLANE_SIZE (sizeof(real_t) * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
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} godot_plane;
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#define GODOT_QUATERNION_SIZE (sizeof(real_t) * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
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} godot_quaternion;
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#define GODOT_AABB_SIZE (sizeof(real_t) * 6)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_AABB_SIZE];
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} godot_aabb;
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#define GODOT_BASIS_SIZE (sizeof(real_t) * 9)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
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} godot_basis;
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#define GODOT_TRANSFORM3D_SIZE (sizeof(real_t) * 12)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
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} godot_transform3d;
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#define GODOT_PROJECTION_SIZE (sizeof(real_t) * 4 * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_PROJECTION_SIZE];
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} godot_projection;
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// Colors should always use 32-bit floats, so don't use real_t here.
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#define GODOT_COLOR_SIZE (sizeof(float) * 4)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
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} godot_color;
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#define GODOT_NODE_PATH_SIZE sizeof(void *)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
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} godot_node_path;
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#define GODOT_RID_SIZE sizeof(uint64_t)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_RID_SIZE];
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} godot_rid;
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// Alignment hardcoded in `core/variant/callable.h`.
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#define GODOT_CALLABLE_SIZE (16)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE];
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} godot_callable;
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// Alignment hardcoded in `core/variant/callable.h`.
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#define GODOT_SIGNAL_SIZE (16)
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typedef struct {
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uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
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} godot_signal;
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#ifdef __cplusplus
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}
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#endif
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#endif // INTEROP_TYPES_H
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