godot/scene/property_list_helper.cpp

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/**************************************************************************/
/* property_list_helper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "property_list_helper.h"
const PropertyListHelper::Property *PropertyListHelper::_get_property(const String &p_property, int *r_index) const {
const Vector<String> components = p_property.split("/", true, 2);
if (components.size() < 2 || !components[0].begins_with(prefix)) {
return nullptr;
}
{
const String index_string = components[0].trim_prefix(prefix);
if (!index_string.is_valid_int()) {
return nullptr;
}
*r_index = index_string.to_int();
}
return property_list.getptr(components[1]);
}
void PropertyListHelper::_bind_property(const Property &p_property, const Object *p_object) {
Property property = p_property;
property.info = p_property.info;
property.default_value = p_property.default_value;
property.setter = Callable(p_object, p_property.setter_name);
property.getter = Callable(p_object, p_property.getter_name);
property_list[property.info.name] = property;
}
void PropertyListHelper::set_prefix(const String &p_prefix) {
prefix = p_prefix;
}
void PropertyListHelper::register_property(const PropertyInfo &p_info, const Variant &p_default, const StringName &p_setter, const StringName &p_getter) {
Property property;
property.info = p_info;
property.default_value = p_default;
property.setter_name = p_setter;
property.getter_name = p_getter;
property_list[p_info.name] = property;
}
void PropertyListHelper::setup_for_instance(const PropertyListHelper &p_base, const Object *p_object) {
prefix = p_base.prefix;
for (const KeyValue<String, Property> &E : p_base.property_list) {
_bind_property(E.value, p_object);
}
}
void PropertyListHelper::get_property_list(List<PropertyInfo> *p_list, int p_count) const {
for (int i = 0; i < p_count; i++) {
for (const KeyValue<String, Property> &E : property_list) {
const Property &property = E.value;
PropertyInfo info = property.info;
if (property.getter.call(i) == property.default_value) {
info.usage &= (~PROPERTY_USAGE_STORAGE);
}
info.name = vformat("%s%d/%s", prefix, i, info.name);
p_list->push_back(info);
}
}
}
bool PropertyListHelper::property_get_value(const String &p_property, Variant &r_ret) const {
int index;
const Property *property = _get_property(p_property, &index);
if (property) {
r_ret = property->getter.call(index);
return true;
}
return false;
}
bool PropertyListHelper::property_set_value(const String &p_property, const Variant &p_value) const {
int index;
const Property *property = _get_property(p_property, &index);
if (property) {
property->setter.call(index, p_value);
return true;
}
return false;
}
bool PropertyListHelper::property_can_revert(const String &p_property) const {
int index;
const Property *property = _get_property(p_property, &index);
if (property) {
return property->getter.call(index) != property->default_value;
}
return false;
}
bool PropertyListHelper::property_get_revert(const String &p_property, Variant &r_value) const {
int index;
const Property *property = _get_property(p_property, &index);
if (property) {
r_value = property->default_value;
return true;
}
return false;
}