godot/scene/resources/convex_polygon_shape.cpp

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* convex_polygon_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2015-04-18 17:38:54 +00:00
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
2014-02-10 01:10:30 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "convex_polygon_shape.h"
#include "servers/physics_server.h"
void ConvexPolygonShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),points);
emit_changed();
}
void ConvexPolygonShape::set_points(const DVector<Vector3>& p_points) {
points=p_points;
_update_shape();
notify_change_to_owners();
}
DVector<Vector3> ConvexPolygonShape::get_points() const {
return points;
}
void ConvexPolygonShape::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_points","points"),&ConvexPolygonShape::set_points);
ObjectTypeDB::bind_method(_MD("get_points"),&ConvexPolygonShape::get_points);
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"points"), _SCS("set_points"), _SCS("get_points") );
}
ConvexPolygonShape::ConvexPolygonShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
//set_points(Vector3(1,1,1));
}